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Goggles - Use CBA_fnc_addBISPlayerEventHandler #10650

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merged 1 commit into from
Jan 13, 2025

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johnb432
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When merged this pull request will:

  • Title.
  • Previously virtual units weren't excluded from having the EH assigned. CBA_fnc_addBISPlayerEventHandler excludes virtual units by default. Thoughts?

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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/optimization Release Notes: **IMPROVED:** label Jan 13, 2025
@johnb432 johnb432 added this to the 3.18.3 milestone Jan 13, 2025
@LinkIsGrim LinkIsGrim modified the milestones: 3.18.3, 3.18.2 Jan 13, 2025
@LinkIsGrim LinkIsGrim changed the title Goggles - Replace class EH with CBA_fnc_addBISPlayerEventHandler Goggles - Use CBA_fnc_addBISPlayerEventHandler Jan 13, 2025
@LinkIsGrim LinkIsGrim merged commit 74a7bbb into master Jan 13, 2025
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@PabstMirror
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I don't think we want spectators to have any effects

@LinkIsGrim LinkIsGrim deleted the goggles-remove-class-eh branch January 13, 2025 19:54
@johnb432
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I don't think we want spectators to have any effects

The explosion EH deals 0 damage on units that are invulnerable, so they never could get them.

PlayerBotPro pushed a commit to PlayerBotPro/ACE3 that referenced this pull request Jan 14, 2025
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3 participants