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Logic bug for GT Refill room not requiring boots
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aerinon committed Nov 29, 2022
1 parent 742d7db commit 6934aed
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Showing 3 changed files with 5 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Main.py
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Expand Up @@ -31,7 +31,7 @@
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
from source.tools.BPS import create_bps_from_data

__version__ = '1.1.1-dev'
__version__ = '1.1.2-dev'

from source.classes.BabelFish import BabelFish

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2 changes: 2 additions & 0 deletions RELEASENOTES.md
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Expand Up @@ -181,6 +181,8 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o

# Bug Fixes and Notes

* 1.1.2
* Fixed a logic bug with GT Refill room not requiring boots to access the pots in there.
* 1.1.1
* Fixed a logic bug with Bumper Cave where the pots were accessible without Cape or Hookshot from the top entrance
* Fixed a pot coloring issue with hammer peg cave
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3 changes: 2 additions & 1 deletion Rules.py
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Expand Up @@ -384,7 +384,8 @@ def global_rules(world, player):
set_rule(world.get_entrance('GT Mimics 1 ES', player), lambda state: state.can_shoot_arrows(player))
set_rule(world.get_entrance('GT Mimics 2 WS', player), lambda state: state.can_shoot_arrows(player))
set_rule(world.get_entrance('GT Mimics 2 NE', player), lambda state: state.can_shoot_arrows(player))
# consider access to refill room
# consider access to refill room - interior doors would need a change
set_rule(world.get_entrance('GT Cannonball Bridge SE', player), lambda state: state.has_Boots(player))
set_rule(world.get_entrance('GT Gauntlet 1 WN', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 2 EN', player), lambda state: state.can_kill_most_things(player))
set_rule(world.get_entrance('GT Gauntlet 2 SW', player), lambda state: state.can_kill_most_things(player))
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