Releases: aerinon/ALttPDoorRandomizer
Releases · aerinon/ALttPDoorRandomizer
ALttPDoorRandomizer v1.4.1.12-u.90
Patch Notes
- 1.4.1.12u
- New Entrance Shuffle algorithm no longer experimental
- Back of Tavern Shuffle now on by default
- Enemizer: Wallmasters banned from tiles where spiral staircases are. (Softlock issue)
- Packaged build of unstable now available
- Customizer: New PreferredLocationGroup for putting a set of items in a set of locations. See customizer docs.
- Customizer: Fixed an issue with starting with
Ocarina
and flute_mode is active - Spoiler: Some reformatting. Crystal reqs for GT/Ganon moved to requirements section so randomized requirements don't show up in the meta section
- Algorithm: Major_Only. Supports up to 16 extra locations (the visible heart pieces) for when major item count exceeds major location count. Examples: Triforce Hunt, Trinity (Triforce on Ped), Bomb bag shuffle
- Fix: HC Big Key drop doesn't count on Basic Doors when not shuffled
- Fix: Small Key for this dungeon in Hera Basement doesn't count twice for the key counter
- Fix: All cross-dungeon modes with restrict boss items should require map/compass for the boss
- Fixed a small bug with traversal algorithm
- Enemizer: Enemy bans
ALttPDoorRandomizer v1.1.8-dev.87
Bug Fixes and Notes
- 1.1.8
- Updated tournament winners
ALttPDoorRandomizer v1.1.7-dev.85
Bug Fixes and Notes
- 1.1.7
- Fixed logic issues:
- Self-locking key not allowed in Sanctuary in standard (typo fixed)
- More advanced bunny-walking logic in dungeons (multiple paths considred)
- Fixed logic issues:
ALttPDoorRandomizer v1.1.6-dev.84
Bug Fixes and Notes
- 1.1.6
- Minor issue with dungeon counter hud interfering with timer
- 1.1.5
- MultiServer can now disable forfeits if desired
ALttPDoorRandomizer v1.1.4-dev.77
Bug Fixes and Notes
- 1.1.4
- Removed a Triforce text
- Fix for Desert Tiles 1 key door
- Fix for Ice Freezors Ledge door position
ALttPDoorRandomizer v1.1.3-dev.75
Minor fix for tkinter requirements to be able to use DR in console mode for VMs without GUI libs.
ALttPDoorRandomizer v1.1.3-dev.73
Bug Fixes and Notes
- 1.1.3
- Fixed a typo on a door near the key rat
ALttPDoorRandomizer v1.1.2-dev.72
Bug Fixes and Notes
- 1.1.2
- Fixed a logic bug with GT Refill room not requiring boots to access the pots in there.
ALttPDoorRandomizer v1.1.1-dev.69
Bug Fixes and Notes
- Fixed a logic bug with Bumper Cave where the pots were accessible without Cape or Hookshot from the top entrance
- Fixed a pot coloring issue with hammer peg cave
ALttPDoorRandomizer v1.1.0-dev.68
Features
- Pottery Lottery
- New Item placement algorithms
- Overworld Map setting to show where dungeons are in entrance shuffle
- New font support
- Trinity goal added
- Separated Collection Rate counter from experimental
- Added MSU Resume option
- Support for BPS patch creation and applying patches during adjustment
- New option for Boss Shuffle: Unique (Prize bosses will be one of each, but GT bosses can be anything, but not repeated)
Logic Notes
- Skull X Room requires Boots or access to Skull Back Drop
- GT Falling Torches requires Boots to get over the falling tile gap (this is a stop-gap measure until more sophisticated crystal switch traversal is possible)
- Waterfall of Wishing logic in open. You must have flippers to exit the Waterfall (flippers also required in glitched modes as well)
- Fix for GT Crystal Conveyor not requiring Somaria/Bombs to get through
- Pedestal goal + vanilla swords places a random sword in the pool
- Added a few more places Links House shouldn't go when shuffled
- Removed "good bee" as an in-logic way of killing Mothula
- Changed the key distribution that makes small keys placement more random when keys are in their own dungeon