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Add Gamedata For Half-Life 1: Deathmatch Source (#2237)
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"Games" | ||
{ | ||
"hl1mp" | ||
{ | ||
"Offsets" | ||
{ | ||
"Blocked" | ||
{ | ||
"windows" "102" | ||
"linux" "103" | ||
} | ||
"EndTouch" | ||
{ | ||
"windows" "100" | ||
"linux" "101" | ||
} | ||
"FireBullets" | ||
{ | ||
"windows" "112" | ||
"linux" "113" | ||
} | ||
"GroundEntChanged" | ||
{ | ||
"windows" "177" | ||
"linux" "179" | ||
} | ||
"OnTakeDamage" | ||
{ | ||
"windows" "62" | ||
"linux" "63" | ||
} | ||
"OnTakeDamage_Alive" | ||
{ | ||
"windows" "272" | ||
"linux" "273" | ||
} | ||
"PreThink" | ||
{ | ||
"windows" "332" | ||
"linux" "333" | ||
} | ||
"PostThink" | ||
{ | ||
"windows" "333" | ||
"linux" "334" | ||
} | ||
"Reload" | ||
{ | ||
"windows" "270" | ||
"linux" "271" | ||
} | ||
"SetTransmit" | ||
{ | ||
"windows" "20" | ||
"linux" "21" | ||
} | ||
"ShouldCollide" | ||
{ | ||
"windows" "16" | ||
"linux" "17" | ||
} | ||
"Spawn" | ||
{ | ||
"windows" "22" | ||
"linux" "23" | ||
} | ||
"StartTouch" | ||
{ | ||
"windows" "98" | ||
"linux" "99" | ||
} | ||
"Think" | ||
{ | ||
"windows" "47" | ||
"linux" "48" | ||
} | ||
"Touch" | ||
{ | ||
"windows" "99" | ||
"linux" "100" | ||
} | ||
"TraceAttack" | ||
{ | ||
"windows" "60" | ||
"linux" "61" | ||
} | ||
"Use" | ||
{ | ||
"windows" "97" | ||
"linux" "98" | ||
} | ||
"VPhysicsUpdate" | ||
{ | ||
"windows" "157" | ||
"linux" "158" | ||
} | ||
"Weapon_CanSwitchTo" | ||
{ | ||
"windows" "266" | ||
"linux" "267" | ||
} | ||
"Weapon_CanUse" | ||
{ | ||
"windows" "260" | ||
"linux" "261" | ||
} | ||
"Weapon_Drop" | ||
{ | ||
"windows" "263" | ||
"linux" "264" | ||
} | ||
"Weapon_Equip" | ||
{ | ||
"windows" "261" | ||
"linux" "262" | ||
} | ||
"Weapon_Switch" | ||
{ | ||
"windows" "264" | ||
"linux" "265" | ||
} | ||
} | ||
} | ||
} |
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@@ -224,4 +224,8 @@ | |
{ | ||
"game" "gmod9" | ||
} | ||
"game.hl1mp.txt" | ||
{ | ||
"game" "hl1mp" | ||
} | ||
} |
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/** | ||
* Do not edit this file. Any changes will be overwritten by the gamedata | ||
* updater or by upgrading your SourceMod install. | ||
* | ||
* To override data in this file, create a subdirectory named "custom" and | ||
* place your own gamedata file(s) inside of it. Such files will be parsed | ||
* after SM's own. | ||
* | ||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) | ||
*/ | ||
|
||
"Games" | ||
{ | ||
/* General GameRules */ | ||
"#default" | ||
{ | ||
"Offsets" | ||
{ | ||
/* Offset into CreateGameRulesObject */ | ||
"g_pGameRules" | ||
{ | ||
"windows" "5" | ||
} | ||
} | ||
|
||
"Signatures" | ||
{ | ||
/* This signature sometimes has multiple matches, but this | ||
* does not matter as g_pGameRules is involved in all of them. | ||
* The same g_pGameRules offset applies to each match. | ||
* | ||
* Sometimes this block of bytes is at the beginning of the static | ||
* CreateGameRulesObject function and sometimes it is in the middle | ||
* of an entirely different function. This depends on the game. | ||
*/ | ||
"CreateGameRulesObject" | ||
{ | ||
"library" "server" | ||
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01" | ||
} | ||
"g_pGameRules" | ||
{ | ||
"library" "server" | ||
"linux" "@g_pGameRules" | ||
} | ||
} | ||
} | ||
|
||
/* CBaseEntityOutput::FireOutput */ | ||
"#default" | ||
{ | ||
"Signatures" | ||
{ | ||
"FireOutput" | ||
{ | ||
"library" "server" | ||
"windows" "\x55\x8B\xEC\x81\xEC\x24\x01\x00\x00\x53\x8B\xC1" | ||
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" | ||
} | ||
} | ||
} | ||
|
||
/* CBaseAnimating::LookupAttachment */ | ||
"#default" | ||
{ | ||
"Signatures" | ||
{ | ||
/* Windows: Called with string "vehicle_driver_eyes" as the second parameter */ | ||
"LookupAttachment" | ||
{ | ||
"library" "server" | ||
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x80\xBE\x2A\x2A\x2A\x2A\x00\x75\x2A\x83\xBE\x2A\x2A\x2A\x2A\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40" | ||
"linux" "@_ZN14CBaseAnimating16LookupAttachmentEPKc" | ||
} | ||
} | ||
} | ||
|
||
/* Half-Life Deathmatch: Source */ | ||
"hl1mp" | ||
{ | ||
"Offsets" | ||
{ | ||
"SetOwnerEntity" | ||
{ | ||
"windows" "17" | ||
"linux" "18" | ||
} | ||
"GiveNamedItem" | ||
{ | ||
"windows" "400" | ||
"linux" "401" | ||
} | ||
"RemovePlayerItem" | ||
{ | ||
"windows" "270" | ||
"linux" "271" | ||
} | ||
"Weapon_GetSlot" | ||
{ | ||
"windows" "268" | ||
"linux" "269" | ||
} | ||
"Ignite" | ||
{ | ||
"windows" "209" | ||
"linux" "210" | ||
} | ||
"Extinguish" | ||
{ | ||
"windows" "213" | ||
"linux" "214" | ||
} | ||
"Teleport" | ||
{ | ||
"windows" "108" | ||
"linux" "109" | ||
} | ||
"CommitSuicide" | ||
{ | ||
"windows" "439" | ||
"linux" "439" | ||
} | ||
"GetVelocity" | ||
{ | ||
"windows" "140" | ||
"linux" "141" | ||
} | ||
"EyeAngles" | ||
{ | ||
"windows" "131" | ||
"linux" "132" | ||
} | ||
"AcceptInput" | ||
{ | ||
"windows" "36" | ||
"linux" "37" | ||
} | ||
"SetEntityModel" | ||
{ | ||
"windows" "24" | ||
"linux" "25" | ||
} | ||
"WeaponEquip" | ||
{ | ||
"windows" "261" | ||
"linux" "262" | ||
} | ||
"Activate" | ||
{ | ||
"windows" "33" | ||
"linux" "34" | ||
} | ||
"PlayerRunCmd" | ||
{ | ||
"windows" "418" | ||
"linux" "419" | ||
} | ||
"GiveAmmo" | ||
{ | ||
"windows" "252" | ||
"linux" "253" | ||
} | ||
"GetAttachment" | ||
{ | ||
"windows" "205" | ||
"linux" "206" | ||
} | ||
} | ||
|
||
"Keys" | ||
{ | ||
"GameRulesProxy" "CHL1MPGameRulesProxy" | ||
"GameRulesDataTable" "hl1mp_gamerules_data" | ||
} | ||
} | ||
} |
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|
@@ -285,4 +285,8 @@ | |
{ | ||
"game" "gmod9" | ||
} | ||
"game.hl1mp.txt" | ||
{ | ||
"game" "hl1mp" | ||
} | ||
} |