A 2D isometric shooter written in Kotlin and using LibGDX.
This is an MVP demonstrating the core features required to develop a 2D isometric game such as physics, collision detection, input handling, etc.
- 2.5D isometric view
- 3D physics
- Input binding
- Controller support
- UI
- Synchronous event handling
- Asset management
- 3D shape rendering
- Fully playable vertical slice
- Settings
- 3D Audio
- Animation
- Serialization
- Saving & loading