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Merge pull request #537 from NQNStudios:screen-shift-keys
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This makes it so arrow keys/numpad can control screen shift when it's available.

When this preference is enabled, #482 will not be an issue (Fix #482). But the player will also miss out on cases where adjacent targeting would be a good thing. I haven't done anything smart to determine whether one mode or the other is better on a case-by-case basis.
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CelticMinstrel authored Jan 22, 2025
2 parents 6a34d05 + 98f8cf9 commit 5dcdd18
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Showing 5 changed files with 66 additions and 12 deletions.
8 changes: 7 additions & 1 deletion rsrc/dialogs/preferences.xml
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,13 @@
<led name='slow' relative='pos pos-in' anchor='med' top='0' left='15'>Slow</led>
<led name='snail' relative='pos pos-in' anchor='slow' top='0' left='15'>Quite Slow</led>
</group>
<text name='misc-head' size='large' relative='pos-in pos' anchor='spd-head' top='30' left='0' width='182' height='17'>Miscellaneous:</text>
<text name='keyshift-head' size='large' relative='pos-in pos' anchor='spd-head' top='30' left='0' width='182' height='17'>When targeting, directional keys should:</text>
<group name='keyshift-options'>
<led name='target-adjacent' relative='pos-in pos' anchor='keyshift-head' top='4' left='15'>Select adjacent tiles</led>
<led name='screen-shift' relative='pos pos-in' anchor='target-adjacent' top='0' left='15'>Move the screen</led>
</group>
<text name='keyshift-note' size='large' relative='pos-in pos' anchor='keyshift-head' top='20' left='15' width='300' height='17'>(Holding Shift while using directional keys will do the opposite.)</text>
<text name='misc-head' size='large' relative='neg pos' anchor='keyshift-note' top='15' left='15' width='182' height='17'>Miscellaneous:</text>
<led name='nosound' relative='pos-in pos' anchor='misc-head' top='6' left='15'>No Sounds</led>
<led name='repeatdesc' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Show room descriptions more than once</led>
<led name='easier' relative='pos-in pos' rel-anchor='prev' top='10' left='0'>Make game easier (monsters much weaker)</led>
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32 changes: 26 additions & 6 deletions src/game/boe.actions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1283,6 +1283,9 @@ static void handle_party_death() {
}

void screen_shift(int dx, int dy, bool& need_redraw) {
if(abs(dx) + abs(dy) == 0)
return;

if(recording){
std::map<std::string,std::string> info;
info["dx"] = boost::lexical_cast<std::string>(dx);
Expand All @@ -1292,8 +1295,15 @@ void screen_shift(int dx, int dy, bool& need_redraw) {

center.x += dx;
center.y += dy;
}

need_redraw = true;
// If configured to move the screen with arrow keys, do it and return true
bool handle_screen_shift(location delta, bool& need_redraw) {
if(scrollableModes.count(overall_mode) && get_bool_pref("DirectionalKeyScrolling", false) != kb.isShiftPressed()){
screen_shift(delta.x, delta.y, need_redraw);
return true;
}
return false;
}

void handle_print_pc_hp(int which_pc, bool& need_reprint) {
Expand Down Expand Up @@ -2267,6 +2277,13 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
{120,185},{150,185},{180,185},
{120,155},{150,155},{180,135}
};
// Screen shift deltas ordered to correspond with keypad keys
location screen_shift_delta[10] = {
{0,0},{-1,1},{0,1},{1,1},
{-1,0},{0,0},{1,0},
{-1,-1},{0,-1},{1,-1}
};

Key talk_chars[9] = {Key::L,Key::N,Key::J,Key::B,Key::S,Key::R,Key::D,Key::G,Key::A};
Key shop_chars[8] = {Key::A,Key::B,Key::C,Key::D,Key::E,Key::F,Key::G,Key::H};

Expand Down Expand Up @@ -2388,11 +2405,14 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
chr2 = Key::Z;
}
else {
pass_point = mainPtr.mapCoordsToPixel(terrain_click[i], mainView);
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
are_done = handle_action(pass_event, fps_limiter);
return are_done;
if(!handle_screen_shift(screen_shift_delta[i], need_redraw)){
// Directional keys simulate directional click
pass_point = mainPtr.mapCoordsToPixel(terrain_click[i], mainView);
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
are_done = handle_action(pass_event, fps_limiter);
return are_done;
}
}
}
}
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1 change: 1 addition & 0 deletions src/game/boe.actions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,7 @@ void handle_rename_pc();
void handle_begin_look(bool right_button, bool& need_redraw, bool& need_reprint);
void handle_look(location destination, bool right_button, eKeyMod mods, bool& need_redraw, bool& need_reprint);
void screen_shift(int dx, int dy, bool& need_redraw);
bool handle_screen_shift(location delta, bool& need_redraw);
void handle_rest(bool& need_redraw, bool& need_reprint);
void handle_spellcast(eSkill which_type, bool& did_something, bool& need_redraw, bool& need_reprint, bool record = true);
void handle_target_space(location destination, bool& did_something, bool& need_redraw, bool& need_reprint);
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8 changes: 8 additions & 0 deletions src/game/boe.dlgutil.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1185,6 +1185,7 @@ static bool prefs_event_filter (cDialog& me, std::string id, eKeyMod) {
else if(cur_display_mode == "br") set_pref("DisplayMode", 4);
else if(cur_display_mode == "win") set_pref("DisplayMode", 5);
set_pref("PlaySounds", dynamic_cast<cLed&>(me["nosound"]).getState() == led_off);
set_pref("DirectionalKeyScrolling", dynamic_cast<cLed&>(me["screen-shift"]).getState() != led_off);
set_pref("RepeatRoomDescriptions", dynamic_cast<cLed&>(me["repeatdesc"]).getState() != led_off);
set_pref("ShowInstantHelp", dynamic_cast<cLed&>(me["nohelp"]).getState() == led_off);

Expand Down Expand Up @@ -1304,6 +1305,13 @@ void pick_preferences(bool record) {
break;
}

cLedGroup& keyshiftOptions = dynamic_cast<cLedGroup&>(prefsDlog["keyshift-options"]);
if(get_bool_pref("DirectionalKeyScrolling", false)){
keyshiftOptions.setSelected("screen-shift");
}else{
keyshiftOptions.setSelected("target-adjacent");
}

cLedGroup& uiScale = dynamic_cast<cLedGroup&>(prefsDlog["scaleui"]);
double ui_scale = get_ui_scale();
if (ui_scale>0.95 && ui_scale<1.05) uiScale.setSelected("1");
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29 changes: 24 additions & 5 deletions src/game/boe.main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -975,6 +975,18 @@ location terrain_click[8] = {
{120,185}, // west
{120,155}, // northwest
};
// Screen shift deltas ordered to correspond with eDirection
// TODO screen_shift_delta is duplicated (with different ordering) in boe.actions.cpp
location screen_shift_delta[8] = {
{0,-1}, // north
{1,-1}, // northeast
{1,0}, // east
{1,1}, // southeast
{0,1}, // south
{-1,1}, // southwest
{-1,0}, // west
{-1,-1}, // northwest
};

static void fire_delayed_key(Key code) {
bool isUpPressed = delayed_keys[Key::Up] > 0;
Expand Down Expand Up @@ -1015,11 +1027,18 @@ static void fire_delayed_key(Key code) {
}

if(dir != -1){
sf::Event pass_event = {sf::Event::MouseButtonPressed};
location pass_point = mainPtr.mapCoordsToPixel(terrain_click[dir], mainView);
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
queue_fake_event(pass_event);
bool need_redraw = false;
if(handle_screen_shift(screen_shift_delta[dir], need_redraw)){
if(need_redraw){
draw_terrain();
}
}else{
sf::Event pass_event = {sf::Event::MouseButtonPressed};
location pass_point = mainPtr.mapCoordsToPixel(terrain_click[dir], mainView);
pass_event.mouseButton.x = pass_point.x;
pass_event.mouseButton.y = pass_point.y;
queue_fake_event(pass_event);
}
}
}

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