Release 1.0.23
This release is the same as 1.0.23-beta7.
Bugfixes since v1.0.22:
- Fix crash when viewing enemylist in towns.
- Fix crash when editing town enemy attributes.
- Fix the label on palace_346 enemy $0a: "Rebonack Un-horsed".
- Update cross-compiler configuration to work with the latest bazel.
- Fix crash when editing large encounter lists.
- Display the townsperson satisfier condition.
- Reload text when changing NPC IDs in towns.
- Display the 3rd dialog for wise men.
- Add some sanity checks for text indices (printed to debug log).
- Display bytes remaining when editing text.
- Correct a typo in GP object names.
- Add a misc hack to remove MC/spell learning restriction.
- Don't read a second enemy list in banks 3 or 5.
- Optimize enemy list packing to save a few bytes.