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Game Mechanics
For each attack type there are 4 stats: accuracy, damage, dodge, and damage resistance.
Attack type | Accuracy | Damage | Dodge | Damage resistance | Valid weapons |
---|---|---|---|---|---|
Blood | Constitution | Constitution | Constitution | Willpower | Spell focus |
Smite | Wisdom | Willpower | Wisdom | Willpower | Spell focus, melee weapon, shields |
Cast | Wisdom | Intelligence | Wisdom | Willpower | Spell focus |
Ranged | Dexterity | Dexterity | Dexterity | Willpower | Ranged weapons |
Melee | Dexterity | Strength | Dexterity | Willpower | Melee weapons |
Chances to hit are determined by a roll of your accuracy stat against their dodge stat. Damage, however, takes two things into account. Firstly, there's your damage stat against their damage resistance stat, but also your weapon against their armor. If you do not have a strong enough weapon to pierce their armor then you will do very little damage regardless of your damage stat.
Enchantments give you bonuses and your enemies negatives in combat.
- Counter Spells: Enchantments can also be canceled out with Counter Spell sources, however some enchantments require more than one counter spell to negate all of their effects. There is a predefined order in which the counters apply which can be found in code here. Some enchantment effects cannot be countered, and counter spells cancel each other out first.
- Steal: Enchantments with steal effects boost you by a % and then reduce the enemy values by however much it gave you. This negative is applied after all other bonuses and multipliers are added.
- Damage constitution and Leach constitution deals a % of your modified constitution as enchantment damage, and in the case of leach also heals you for that much.
Enchantments are obtained attached to items through drops from battling. A monster of a given tier can drop an item of that tier (subject to modification by special location).
Enchantments can be removed from items via the 'disenchant' option in the crafting menu, provided (and using) an amount of 'dust' equal to the tier of the item. When this is done, both the enchantment (a 'pure' enchantment, unattached to an item) and the item (a 'pure' item, without an attachment) are kept. You can have more than one of a pure enchantment; the quantity is listed in inventory lists as a suffix.
Un-enchanted items can receive an enchantment via the 'enchant' option in the crafting menu. The cost to enchant an item is dust, the quantity being the same as the tier of the item to be enchanted.
Enchant Name | Stats Given |
---|---|
Giant's Strength | +30% Strength |
Incredible Speed | +30% Dexterity |
Sturdiness | +30% Constitution |
Intellect | +30% Intelligence |
Incredible Will | +30% Wisdom |
The Bard | +30% Willpower |
The Gambler | +30% Luck |
Physical Superiority | +20% Strength, Dexterity, Constitution |
Mental Superiority | +20% Intelligence, Wisdom, Willpower |
Absolute Power | +20% All Stats |
Armor Piercing | -50% Enemy Armor |
Deflection | +100% Armor |
Crippling Strength | -20% Enemy Strength |
Frost | -20% Enemy Dexterity |
Mortality | -20% Enemy Constitution |
Stupification | -20% Enemy Intelligence |
The Feeble Minded | -20% Enemy Wisdom |
Truth | -20% Enemy Willpower |
Physical Destruction | -10% Enemy Strength, Dexterity, Constitution |
Mental Destruction | -10% Enemy Intelligence, Wisdom, Willpower |
Complete Oppression | -10% All Enemy Stats |
Healing | Heal 10% Constitution |
Harming | Damage 10% Constitution |
The Leech | Leech 10% Constitution |
Stolen Strength | Steal 30% Strength |
Thieves Hands | Steal 30% Dexterity |
Siphoning | Steal 30% Constitution |
Revealed Thoughts | Steal 30% Intelligence |
Swindling | Steal 30% Wisdom |
Persuasion | Steal 30% Willpower |
The Trickster | Steal 30% Luck |
Soul Absorption | Steal 30% All Stats |
Vampirism | Leech 20% Constitution, Steal 30% Constitution |
The Warrior | +100% Strength, Steal 40% Dexterity |
The Sorcerer | +100% Intelligence, Steal 40% Wisdom |
The Monk | +40% Wisdom, Dexterity, Willpower |
Countering | Cancels out 1 enemy enchantment |
Tier 4 | |
Putrid Speed | +200% Dexterity, +50% Willpower/Wisdom, CounterSpell, Minus Armor, Bonus Armor |
Unallowable Willpower | +200% Willpower, +50% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor |
Impermissible Wisdom | +200% Wisdom, +50% Willpower/Dexterity, CounterSpell, Minus Armor, Bonus Armor |
Vicious Slaughtering | +250% Strength, Steal 80% Dexterity, CounterSpell, Minus Armor, Bonus Armor |
Godly Magic | +250% Intelligence, Steal 80% Wisdom, CounterSpell, Minus Armor, Bonus Armor |
Bloodletting | +200% Strength, Steal 50% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor |
Bookburning | +200% Intelligence, Steal 50% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor |
Nosferatu's Breath | Leech 50% Constitution, Steal 80% Constitution, CounterSpell, Minus Armor, Bonus Armor |
Flesh Consumption | +150% Strength, Steal 60% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor |
Necrotic Consumption | +150% Intelligence, Steal 60% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor |
Demon Hunting | +150% Strength/Intelligence, Steal 60% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor |
Overwhelming Power | +100% All Stats, Leech 20% Constitution, CounterSpell, Minus Armor, Bonus Armor |
Can go To Hellhounds Fur (25,58) to make enchants using other enchants
A T4 enchant will cost 2,000,000,000 gold and 4,000 dust
T4 Enchant Name | Trimarim's Enchantment Shop (25,58) Recipe |
---|---|
Putrid Speed | 3 Soul Absorption + 1 The Monk + 1 Thieves Hand |
Unallowable Willpower | 3 Soul Absorption + 1 The Monk + 1 Persuasion |
Impermissible Wisdom | 3 Soul Absorption + 1 The Monk + 1 Swindling |
Vicious Slaughtering | 1 Soul Absorption + 3 The Warrior |
Godly Magic | 1 Soul Absorption + 3 The Sorcerer |
Bloodletting | 1 Soul Absorption + 1 Vampirism + 2 The Warrior |
Bookburning | 1 Soul Absorption + 1 Vampirism + 2 The Sorcerer |
Nosferatu's Breath | 1 Soul Absorption + 3 Vampirism |
Flesh Consumption | 1 Soul Absorption + 2 Vampirism + 1 The Warrior |
Necrotic Consumption | 1 Soul Absorption + 2 Vampirism + 1 The Sorcerer |
Demon Hunting | 1 Soul Absorption + 1 The Warrior + 2 The Sorcerer (2 Warrior 1 Sorc aswell) |
Overwhelming Power | 1 Soul Absorption + 1 The Warrior + 1 The Sorcerer + 1 Vampirism |
On initial play, you will start out as an adventurer. At a certain point, you may gain a class if its requirements are fulfilled.
Characters change into the upgraded versions of a class via an in-game mechanic.
Class Name | Attributes | Req'd Equipment | Attack Type | Note | Valid weapons | Stats Given |
---|---|---|---|---|---|---|
Adventurer | Low level | Spell focus | Brand new heroes gain bonus experience until they find their niche. | |||
JackOfAllTrades | All Attributes | Special | Spell focus, melee weapon, shields | You gain +50% in all stats. | ||
Gambler | Luck | Spell focus | Gamblers gain an additional level of crit, random amounts of their luck added to accuracy and dodge, +20% to dexterity wisdom and luck and +10% to all other stats | |||
Fighter | Strength, Dexterity | Melee + Shield | Melee | Ranged weapons | Fighters gain +50% strength, +30% to dexterity, and +20% to willpower | |
Berserker | Strength, Dexterity | Melee + Melee | Melee | Melee weapons | Berserkers received +100% strength and +30% dexterity | |
Wizard | Wisdom, Intelligence | Spell + Spell | Cast | You receive +100% intelligence and +30% wisdom | ||
Warlock | Wisdom, Intelligence | Spell + Shield | Cast | You receive +50% intelligence, +30% wisdom, and +20% willpower | ||
BattleMage | Spell + Melee | Battle Mage's can attack with both a spell and a weapon at the same time, additionally they receive +100% strength, +30% dexterity, +100% intelligence, +30% wisdom, and +20% willpower | ||||
Paladin | Wisdom, Willpower | Shield + Shield | Smite | Paladins can use shields as weapons, additionally they receive +30% willpower | ||
Ranger | Dexterity | Ranged | Ranged | Rangers receive double accuracy and +1 weapon level | ||
BloodMage | Constitution | Shield + Spell | Blood | "Con / Ench Vamp" | Blood Mages damage themselves every time they attack but gain +20% Constitution | |
Monk | "??? stats" | None | ||||
Daredevil | Luck | Upgraded Gambler | +10-110% Strength Constitution Intelligence and Willpower, +20-120% Wisdom Dexterity and Luck, 2x accuracy, and +0-3 weapon levels | |||
Gladiator | Strength, Dexterity | Melee + Shield | Melee | Upgraded Fighter | +200% Strength, +160% Dexterity, +20% Willpower, 2x accuracy, and +1 weapon level | |
Enraged Berserker | Strength, Dexterity | Melee + Melee | Melee | Upgraded Berserker | +300% Strength, +160% Dexterity, 2x accuracy, and +1 weapon level | |
Master Wizard | Wisdom, Intelligence | Spell + Spell | Cast | Upgraded Wizard | +300% Intelligence, +160% Wisdom, 2x accuracy, and +1 weapon level | |
Master Warlock | Wisdom, Intelligence | Spell + Shield | Cast | Upgraded Warlock | +200% Intelligence, +160% Wisdom, +20% Willpower, 2x accuracy, and +1 weapon level | |
Demon Hunter | Spell + Melee | Upgraded BattleMage | +500% Strength and Intelligence, +70% Dexterity and Wisdom, +50% Willpower, 2x accuracy, and +1 weapon level | |||
Zealot | Wisdom, Willpower | Shield + Shield | Smite | Upgraded Paladin | +70% Willpower, +100% Wisdom, double accurac | |
Archer | Dexterity | Ranged | Ranged | Upgraded Ranger | +200% Dexterity and +2 weapon levels | |
Vampire | Constitution | Blood | Upgraded BloodMage | +80% Constitution, +50% Willpower, Halves enemy base damage, and +1 weapon level |
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