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TripleSix edited this page Feb 14, 2024 · 17 revisions

Combat

For each attack type there are 4 stats: accuracy, damage, dodge, and damage resistance.

Attack type Accuracy Damage Dodge Damage resistance Valid weapons
Blood Constitution Constitution Constitution Willpower Spell focus
Smite Wisdom Willpower Wisdom Willpower Spell focus, melee weapon, shields
Cast Wisdom Intelligence Wisdom Willpower Spell focus
Ranged Dexterity Dexterity Dexterity Willpower Ranged weapons
Melee Dexterity Strength Dexterity Willpower Melee weapons

Chances to hit are determined by a roll of your accuracy stat against their dodge stat. Damage, however, takes two things into account. Firstly, there's your damage stat against their damage resistance stat, but also your weapon against their armor. If you do not have a strong enough weapon to pierce their armor then you will do very little damage regardless of your damage stat.

Enchantments

Enchantments give you bonuses and your enemies negatives in combat.

  • Counter Spells: Enchantments can also be canceled out with Counter Spell sources, however some enchantments require more than one counter spell to negate all of their effects. There is a predefined order in which the counters apply which can be found in code here. Some enchantment effects cannot be countered, and counter spells cancel each other out first.
  • Steal: Enchantments with steal effects boost you by a % and then reduce the enemy values by however much it gave you. This negative is applied after all other bonuses and multipliers are added.
  • Damage constitution and Leach constitution deals a % of your modified constitution as enchantment damage, and in the case of leach also heals you for that much.

Enchantments are obtained attached to items through drops from battling. A monster of a given tier can drop an item of that tier (subject to modification by special location).

Enchantments can be removed from items via the 'disenchant' option in the crafting menu, provided (and using) an amount of 'dust' equal to the tier of the item. When this is done, both the enchantment (a 'pure' enchantment, unattached to an item) and the item (a 'pure' item, without an attachment) are kept. You can have more than one of a pure enchantment; the quantity is listed in inventory lists as a suffix.

Un-enchanted items can receive an enchantment via the 'enchant' option in the crafting menu. The cost to enchant an item is dust, the quantity being the same as the tier of the item to be enchanted.

Enchant Name Stats Given
Giant's Strength +30% Strength
Incredible Speed +30% Dexterity
Sturdiness +30% Constitution
Intellect +30% Intelligence
Incredible Will +30% Wisdom
The Bard +30% Willpower
The Gambler +30% Luck
Physical Superiority +20% Strength, Dexterity, Constitution
Mental Superiority +20% Intelligence, Wisdom, Willpower
Absolute Power +20% All Stats
Armor Piercing -50% Enemy Armor
Deflection +100% Armor
Crippling Strength -20% Enemy Strength
Frost -20% Enemy Dexterity
Mortality -20% Enemy Constitution
Stupification -20% Enemy Intelligence
The Feeble Minded -20% Enemy Wisdom
Truth -20% Enemy Willpower
Physical Destruction -10% Enemy Strength, Dexterity, Constitution
Mental Destruction -10% Enemy Intelligence, Wisdom, Willpower
Complete Oppression -10% All Enemy Stats
Healing Heal 10% Constitution
Harming Damage 10% Constitution
The Leech Leech 10% Constitution
Stolen Strength Steal 30% Strength
Thieves Hands Steal 30% Dexterity
Siphoning Steal 30% Constitution
Revealed Thoughts Steal 30% Intelligence
Swindling Steal 30% Wisdom
Persuasion Steal 30% Willpower
The Trickster Steal 30% Luck
Soul Absorption Steal 30% All Stats
Vampirism Leech 20% Constitution, Steal 30% Constitution
The Warrior +100% Strength, Steal 40% Dexterity
The Sorcerer +100% Intelligence, Steal 40% Wisdom
The Monk +40% Wisdom, Dexterity, Willpower
Countering Cancels out 1 enemy enchantment
Tier 4
Putrid Speed +200% Dexterity, +50% Willpower/Wisdom, CounterSpell, Minus Armor, Bonus Armor
Unallowable Willpower +200% Willpower, +50% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor
Impermissible Wisdom +200% Wisdom, +50% Willpower/Dexterity, CounterSpell, Minus Armor, Bonus Armor
Vicious Slaughtering +250% Strength, Steal 80% Dexterity, CounterSpell, Minus Armor, Bonus Armor
Godly Magic +250% Intelligence, Steal 80% Wisdom, CounterSpell, Minus Armor, Bonus Armor
Bloodletting +200% Strength, Steal 50% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor
Bookburning +200% Intelligence, Steal 50% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor
Nosferatu's Breath Leech 50% Constitution, Steal 80% Constitution, CounterSpell, Minus Armor, Bonus Armor
Flesh Consumption +150% Strength, Steal 60% Dexterity/Constitution, CounterSpell, Minus Armor, Bonus Armor
Necrotic Consumption +150% Intelligence, Steal 60% Wisdom/Constitution, CounterSpell, Minus Armor, Bonus Armor
Demon Hunting +150% Strength/Intelligence, Steal 60% Dexterity/Wisdom, CounterSpell, Minus Armor, Bonus Armor
Overwhelming Power +100% All Stats, Leech 20% Constitution, CounterSpell, Minus Armor, Bonus Armor

Enchant Recipes

Can go To Hellhounds Fur (25,58) to make enchants using other enchants

A T4 enchant will cost 2,000,000,000 gold and 4,000 dust

T4 Enchant Name Trimarim's Enchantment Shop (25,58) Recipe
Putrid Speed 3 Soul Absorption + 1 The Monk + 1 Thieves Hand
Unallowable Willpower 3 Soul Absorption + 1 The Monk + 1 Persuasion
Impermissible Wisdom 3 Soul Absorption + 1 The Monk + 1 Swindling
Vicious Slaughtering 1 Soul Absorption + 3 The Warrior
Godly Magic 1 Soul Absorption + 3 The Sorcerer
Bloodletting 1 Soul Absorption + 1 Vampirism + 2 The Warrior
Bookburning 1 Soul Absorption + 1 Vampirism + 2 The Sorcerer
Nosferatu's Breath 1 Soul Absorption + 3 Vampirism
Flesh Consumption 1 Soul Absorption + 2 Vampirism + 1 The Warrior
Necrotic Consumption 1 Soul Absorption + 2 Vampirism + 1 The Sorcerer
Demon Hunting 1 Soul Absorption + 1 The Warrior + 2 The Sorcerer (2 Warrior 1 Sorc aswell)
Overwhelming Power 1 Soul Absorption + 1 The Warrior + 1 The Sorcerer + 1 Vampirism

Character Classes

On initial play, you will start out as an adventurer. At a certain point, you may gain a class if its requirements are fulfilled.

Characters change into the upgraded versions of a class via an in-game mechanic.

Class Name Attributes Req'd Equipment Attack Type Note Valid weapons Stats Given
Adventurer Low level Spell focus Brand new heroes gain bonus experience until they find their niche.
JackOfAllTrades All Attributes Special Spell focus, melee weapon, shields You gain +50% in all stats.
Gambler Luck Spell focus Gamblers gain an additional level of crit, random amounts of their luck added to accuracy and dodge, +20% to dexterity wisdom and luck and +10% to all other stats
Fighter Strength, Dexterity Melee + Shield Melee Ranged weapons Fighters gain +50% strength, +30% to dexterity, and +20% to willpower
Berserker Strength, Dexterity Melee + Melee Melee Melee weapons Berserkers received +100% strength and +30% dexterity
Wizard Wisdom, Intelligence Spell + Spell Cast You receive +100% intelligence and +30% wisdom
Warlock Wisdom, Intelligence Spell + Shield Cast You receive +50% intelligence, +30% wisdom, and +20% willpower
BattleMage Spell + Melee Battle Mage's can attack with both a spell and a weapon at the same time, additionally they receive +100% strength, +30% dexterity, +100% intelligence, +30% wisdom, and +20% willpower
Paladin Wisdom, Willpower Shield + Shield Smite Paladins can use shields as weapons, additionally they receive +30% willpower
Ranger Dexterity Ranged Ranged Rangers receive double accuracy and +1 weapon level
BloodMage Constitution Shield + Spell Blood "Con / Ench Vamp" Blood Mages damage themselves every time they attack but gain +20% Constitution
Monk "??? stats" None
Daredevil Luck Upgraded Gambler +10-110% Strength Constitution Intelligence and Willpower, +20-120% Wisdom Dexterity and Luck, 2x accuracy, and +0-3 weapon levels
Gladiator Strength, Dexterity Melee + Shield Melee Upgraded Fighter +200% Strength, +160% Dexterity, +20% Willpower, 2x accuracy, and +1 weapon level
Enraged Berserker Strength, Dexterity Melee + Melee Melee Upgraded Berserker +300% Strength, +160% Dexterity, 2x accuracy, and +1 weapon level
Master Wizard Wisdom, Intelligence Spell + Spell Cast Upgraded Wizard +300% Intelligence, +160% Wisdom, 2x accuracy, and +1 weapon level
Master Warlock Wisdom, Intelligence Spell + Shield Cast Upgraded Warlock +200% Intelligence, +160% Wisdom, +20% Willpower, 2x accuracy, and +1 weapon level
Demon Hunter Spell + Melee Upgraded BattleMage +500% Strength and Intelligence, +70% Dexterity and Wisdom, +50% Willpower, 2x accuracy, and +1 weapon level
Zealot Wisdom, Willpower Shield + Shield Smite Upgraded Paladin +70% Willpower, +100% Wisdom, double accurac
Archer Dexterity Ranged Ranged Upgraded Ranger +200% Dexterity and +2 weapon levels
Vampire Constitution Blood Upgraded BloodMage +80% Constitution, +50% Willpower, Halves enemy base damage, and +1 weapon level

More soon...

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