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OpenGL + Bug Fixes #11

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OpenGL + Bug Fixes #11

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rhenwood39
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OpenGL

Regarding OpenGL, I created and finished most of opengl.ts. It hasn't really been tested yet since I don't think it is possible to "run" it yet. I think we need some C things behind the scenes for it to actually be runnable.

There is no support for splices or things like that yet. Things that are not done yet, things that will need to be changed down the road, and other miscellaneous items that could potentially be cleaned up are marked with a TODO.

Bug Fixes

Most of the bug fixes are related to functions. Instead of using the LLVM void type for void* pointers, we are now using int8's. Also, when we were building function environment structs, we were not actually putting anything inside the function pointer (i.e. we never actually made it point to the correct function). This bug has been fixed as well.

Finally, I fixed some bugs related to how we were creating structs. Specifically, there were some problems with how we were inserting non-constant values into structs.

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