Fix GameController interface on Switch #54
Merged
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This fixes Switch controllers not being recognized as SDL_GameControllers because of missing mappings.
The GUID struct was changed at some point in recent SDL2.
The GUID is not simply the first 16 characters of the joystick name anymore as it used to be. The first four bytes now contain a number related to the hardware bus and a crc16 of the name, see here:
SDL/src/joystick/SDL_joystick.c
Line 2111 in ed13eea
Tested with DevilutionX, where controls now work again.