Releases: fantasycalendar/FoundryVTT-ItemPiles
Releases · fantasycalendar/FoundryVTT-ItemPiles
2.4.0
- Added vault type item piles - these item piles act like the Diablo stash or the World of Warcraft banking system, where you have a set amount of grid slots that you can put items into
- Added vault extenders - you can configure items to extend the space available in vaults
- Added chat message for when users give each other items
- Added
game.itempiles.API.addSystemIntegration()
for systems to integrate into item piles more readily - Added support for
true
andfalse
values in system item filters - Added
change
as a secondary argument togame.itempiles.API.removeCurrencies()
andgame.itempiles.API.transferCurrencies()
so that the currency removal/transfer can handle converting currencies into change to cover the full transfer - Added more hooks:
item-piles-preClickItemPile
item-piles-preGiveItem
item-piles-giveItem
- Added more item piles constants and useful info in
game.itempiles
- Updated DnD5e system support to support the new 2.1.0 update
- Tweaked
game.itempiles.api.turnTokensIntoItemPiles
to use the default item pile's settings when converting tokens into item piles - Tweaked item piles containers to be the only tokens that get the additional buttons in its token HUD
- Tweaked the item similarities setting - a lack of them will now treat every item as distinct items rather than the same
- Fixed GMs still being able to drop items on the canvas when the setting was not enabled
- Fixed trades between users not creating a final chat message when concluded listing what was traded
- Fixed being able to loot/buy installed Cyberware in Cyberpunk Red
- Fixed sometimes being able to give items to yourself
2.3.!14
2.3.!13
2.3.!12
2.3.11
- Added support for the Symbaroum system
- Fixed Merchants' items having a quantity counter visible on items that cannot stack
- Fixed minor localization issue in the item editor
- Fixed merchant tokens being deleted if they were set to be deleted when becoming empty. Disappearing merchants is mechanically cool and all, but probably not ideal.
2.3.10
2.3.9
2.3.8
- Added support for the Worlds Without Numbers system
- Added the ability to set custom categories on items
- Added "Custom" type to per-item-type price modifiers to affect the aforementioned custom categories
- Tweaked the
Buy Items
tab on merchants to become hidden if the merchant has services to sell, but no items to sell - Fixed error when calling
game.itempiles.API.rollItemTable
with a target actor receive the rolled items - Improvements to currency string detection and handling
- Updates to the French localization (thanks rectulo!)
2.3.7
- Added "Keep Zero Quantity" setting to merchants and items - any item that is bought up with this setting enabled will be kept in the merchant, but set to not for sale.
- Fixed infinite distance merchant tokens could not be interacted with if player had no tokens on the canvas
2.3.6
- Added various currency-related methods to the API:
game.itempiles.API.getCurrenciesFromString
game.itempiles.API.addCurrencies
game.itempiles.API.removeCurrencies
game.itempiles.API.transferCurrencies
game.itempiles.API.transferAllCurrencies
- Read more: https://fantasycomputer.works/FoundryVTT-ItemPiles/#/api
- Added hooks for the above methods
- Improved support for systems with a primary currency that has the lowest exchange rate
- Removed popup that asks you to update the item pile system settings and instead silently updates your settings
- Fixed item editor not supporting string-type item costs
- Fixed
game.itempiles.API.transferEverything
not transferring currencies correctly - Fixed DnD5e's system item filters not having
subclass
as an ignored item type - Fixed closing an item pile container via the UI would not pass along the actor who closed it to macros and hooks
- Fixed documentation on hooks, as it was slightly out of date