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Releases: fantasycalendar/FoundryVTT-ItemPiles

2.4.0

11 Jan 23:23
d0e82b6
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  • Added vault type item piles - these item piles act like the Diablo stash or the World of Warcraft banking system, where you have a set amount of grid slots that you can put items into
  • Added vault extenders - you can configure items to extend the space available in vaults
  • Added chat message for when users give each other items
  • Added game.itempiles.API.addSystemIntegration() for systems to integrate into item piles more readily
  • Added support for true and false values in system item filters
  • Added change as a secondary argument to game.itempiles.API.removeCurrencies() and game.itempiles.API.transferCurrencies() so that the currency removal/transfer can handle converting currencies into change to cover the full transfer
  • Added more hooks:
    • item-piles-preClickItemPile
    • item-piles-preGiveItem
    • item-piles-giveItem
  • Added more item piles constants and useful info in game.itempiles
  • Updated DnD5e system support to support the new 2.1.0 update
  • Tweaked game.itempiles.api.turnTokensIntoItemPiles to use the default item pile's settings when converting tokens into item piles
  • Tweaked item piles containers to be the only tokens that get the additional buttons in its token HUD
  • Tweaked the item similarities setting - a lack of them will now treat every item as distinct items rather than the same
  • Fixed GMs still being able to drop items on the canvas when the setting was not enabled
  • Fixed trades between users not creating a final chat message when concluded listing what was traded
  • Fixed being able to loot/buy installed Cyberware in Cyberpunk Red
  • Fixed sometimes being able to give items to yourself

2.3.!14

02 Jan 21:16
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2.3.!14 Pre-release
Pre-release

DEV RELASE DO NOT INSTALL

2.3.!13

01 Jan 21:33
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2.3.!13 Pre-release
Pre-release

Dev release, do not install without knowing what you are doing

2.3.!12

01 Jan 20:50
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2.3.!12 Pre-release
Pre-release

Dev release, CAREFUL

2.3.11

18 Dec 19:05
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  • Added support for the Symbaroum system
  • Fixed Merchants' items having a quantity counter visible on items that cannot stack
  • Fixed minor localization issue in the item editor
  • Fixed merchant tokens being deleted if they were set to be deleted when becoming empty. Disappearing merchants is mechanically cool and all, but probably not ideal.

2.3.10

15 Dec 18:04
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  • Actually fixed game.itempiles.API.rollItemTable not adding items to the target actor
  • Fixed Display Item Types not working properly on item piles

2.3.9

15 Dec 09:28
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  • Fixed Buy Items tab in merchants not being visible if the merchants had no services, oops

2.3.8

14 Dec 22:52
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  • Added support for the Worlds Without Numbers system
  • Added the ability to set custom categories on items
  • Added "Custom" type to per-item-type price modifiers to affect the aforementioned custom categories
  • Tweaked the Buy Items tab on merchants to become hidden if the merchant has services to sell, but no items to sell
  • Fixed error when calling game.itempiles.API.rollItemTable with a target actor receive the rolled items
  • Improvements to currency string detection and handling
  • Updates to the French localization (thanks rectulo!)

2.3.7

11 Dec 19:02
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  • Added "Keep Zero Quantity" setting to merchants and items - any item that is bought up with this setting enabled will be kept in the merchant, but set to not for sale.
  • Fixed infinite distance merchant tokens could not be interacted with if player had no tokens on the canvas

2.3.6

04 Dec 19:00
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  • Added various currency-related methods to the API:
  • Added hooks for the above methods
  • Improved support for systems with a primary currency that has the lowest exchange rate
  • Removed popup that asks you to update the item pile system settings and instead silently updates your settings
  • Fixed item editor not supporting string-type item costs
  • Fixed game.itempiles.API.transferEverything not transferring currencies correctly
  • Fixed DnD5e's system item filters not having subclass as an ignored item type
  • Fixed closing an item pile container via the UI would not pass along the actor who closed it to macros and hooks
  • Fixed documentation on hooks, as it was slightly out of date