Skip to content

Releases: fantasycalendar/FoundryVTT-ItemPiles

2.3.5

28 Nov 22:11
Compare
Choose a tag to compare
  • Fixed game.itempiles.API.setCurrencies requiring the wrong parameters

2.3.4

27 Nov 11:04
Compare
Choose a tag to compare
  • Fixed creating a new item pile would make every token think it's an item pile - oops

2.3.3

26 Nov 15:32
Compare
Choose a tag to compare
  • Reworked the Populate Items tab in merchants - you can now add all items on rollable tables to populate a merchant's inventory, rolling for the quantity of each item
  • Added "Show To Which Players" dialog when "Show to players" is clicked on item piles and merchants
  • Added Hide header button client setting
  • Fixed Split currency x ways button not working as intended when "Sharing Enabled: Currencies" was disabled
  • Fixed Hide header button text client setting not working on item piles and merchants
  • Fixed switching item pile functionality (enabled/disabled, item pile/merchant) would break any active UI with them, now closes the active window and opens the appropriate one

2.3.2

24 Nov 16:52
Compare
Choose a tag to compare
  • Further improvements to detection of items without quantity
  • Fixed issues with pre-defined item-based currency in systems

2.3.1

23 Nov 21:33
Compare
Choose a tag to compare
  • Added support for systems that store prices in strings like "1L 50T" (Splittermond, as an example)
  • Adjusted token detection when double-clicking on an item pile actor to prioritize their user character
  • Improved detection of items without quantity
  • Updated Splittermond system settings

2.3.0

23 Nov 13:48
Compare
Choose a tag to compare
  • Added core support for systems that have items without quantities
  • Added support for the following systems:
    • Cepheus & Traveller
    • Twilight: 2000 (4th Edition)
    • KNAVE
    • Coriolis
    • Kamigakari
    • Cyberpunk RED
  • Fixed Fallout 2d20 system not having the correct setup
  • Fixed splitting item pile contents in the PF2e system
  • Fixed handling of item-based currencies not tracking individual player shares properly
  • Fixed not being able to add currencies to item piles in the PF2e system (users and GMs)
  • Fixed spectating users would cause the trade to be cancelled when closing the trade window
  • Fixed spectating users would not see newly added items in trades
  • Fixed users not being able to spectate trades after they reconnect
  • Fixed turnTokensToItemPiles would make every token be updated to use the image of the last token passed to the function
  • Updated German localization (Thanks IrishWolf!)

2.3.!1

23 Nov 20:54
Compare
Choose a tag to compare
2.3.!1 Pre-release
Pre-release
Minor fixes and updates

2.2.13

14 Nov 15:14
a479d04
Compare
Choose a tag to compare
  • Fixed dropping items onto the scene would create empty item pile
  • Fixed splitting item pile contents among players not working

2.2.12

10 Nov 18:12
Compare
Choose a tag to compare
  • Fixed search not working in merchants
  • Fixed searching for services would make the buy services tab disappear
  • Fixed populate items in merchants not working properly

2.2.11

09 Nov 19:56
Compare
Choose a tag to compare
  • BREAKING: Changed the functionality of game.itempiles.API.createItemPile()
  • Added Currency Decimal Digits setting to better support control over how many decimals are displayed for item prices on systems with only one currency (Thanks loofou!)
  • Made Start Trade button in player list dark (thanks LukasPrism!)
  • The function game.itempiles.API.rollItemTable() now supports tables that exist in compendiums
  • Fixed issue where adding items to item piles would not properly update the token image or name
  • Fixed DND5e's item transformer making assumptions about the data it was given, which could cause errors