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Update activity pages with new changes
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- Adjust images & docs for renamed Use activity
- Document the "Casting Ability" for the cast activity
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arbron authored and Fyorl committed Jan 20, 2025
1 parent ba8ffb9 commit 4502763
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3 changes: 2 additions & 1 deletion wiki/Activity-Type-Cast.md
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![Up to date as of 4.1.0](https://img.shields.io/static/v1?label=dnd5e&message=4.1.0&color=informational)
![Up to date as of 4.2.0](https://img.shields.io/static/v1?label=dnd5e&message=4.2.0&color=informational)

The Cast activity allows for casting a spell through an item.

Expand Down Expand Up @@ -30,6 +30,7 @@ The "Spell" tab contains the rest of the unique properties for the Cast activity
![Cast Sheet - Spell Tab](https://raw.githubusercontent.com/foundryvtt/dnd5e/publish-wiki/wiki/images/activities/cast-effect.jpg)

The "Casting Details" section contains options that affect how casting will occur
- *Casting Ability*: Sets the activity that determines spell save DC, spell attack rolls, and the `@mod` value in formulas if something other than the player’s default spellcasting ability is desired
- *Casting Level*: Sets the base level at which the spell is cast. Increasing it ensures the spell is always cast at at least that level, and any scaling will be on top of the casting level
- *Ignored Properties*: Properties on the spell that will be ignored when casting through this item. Removing "Concentration" property here is not enough to ensure the spell doesn't require concentration, the Duration in the "Activation" tab will also need to be overridden
- *Override Values*: If checked will display additional options to replace the attack bonus and save DC for the spell. By default spells will use the character's spell attack bonus and save DC, but certain items include fixed values which should be entered in the revealed fields
18 changes: 9 additions & 9 deletions wiki/Activity-Type-Utility.md
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![Up to date as of 4.0.0](https://img.shields.io/static/v1?label=dnd5e&message=4.0.0&color=informational)
![Up to date as of 4.2.0](https://img.shields.io/static/v1?label=dnd5e&message=4.2.0&color=informational)

The Utility activity allows for rolling an arbitrary formula, adding effects, or simply indicating something occurs without specific functionality. It acts as a catch-all activity for any case where a more specific activity doesn’t make sense.
The Use activity allows for rolling an arbitrary formula, adding effects, or simply indicating something occurs without specific functionality. It acts as a catch-all activity for any case where a more specific activity doesn’t make sense.


## Configuring Utility
## Configuring Use

After creating the Utility activity the configuration sheet will open to the "Identity" tab. In addition to the standard activity identity options (see the [Activities Overview](Activities.md) for more details), Utility also includes a *Utility Roll Prompt* option. This controls whether the rolling dialog is shown when rolling the utility roll (if present).
After creating the Use activity the configuration sheet will open to the "Identity" tab. In addition to the standard activity identity options (see the [Activities Overview](Activities.md) for more details), Use also includes a *Roll Prompt* option. This controls whether the rolling dialog is shown when rolling the activity’s roll (if present).

![Utility Sheet - Identity Tab](https://raw.githubusercontent.com/foundryvtt/dnd5e/publish-wiki/wiki/images/activities/utility-identity.jpg)
![Use Sheet - Identity Tab](https://raw.githubusercontent.com/foundryvtt/dnd5e/publish-wiki/wiki/images/activities/utility-identity.jpg)

### Utility Roll
### Roll

![Utility Sheet - Effect Tab](https://raw.githubusercontent.com/foundryvtt/dnd5e/publish-wiki/wiki/images/activities/utility-effect.jpg)
![Use Sheet - Effect Tab](https://raw.githubusercontent.com/foundryvtt/dnd5e/publish-wiki/wiki/images/activities/utility-effect.jpg)

The "Effect" tab contains the configuration information for the utility roll:
The "Effect" tab contains the configuration information for the activity’s roll:
- *Roll Label*: Label used for the rolling button in place of the default "Roll" label
- *Roll Formula*: Formula used for the utility roll
- *Roll Formula*: Formula used for the activity’s roll
- *Visible to All*: Determines whether the rolling button be visible to all players, or only to the player who used the activity and the GM
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