godot-3.3-stable
akien-mga
released this
04 Dec 08:19
·
1112 commits
to master
since this release
What's Changed
- Update copyright statement to 'Godot Engine contributors' by @akien-mga in #520
- Fix compiling using CMake and GCC by @API-Beast in #456
- Generate bindings if they are not found by @Zylann in #507
- Bump actions/upload-artifact from v2.2.1 to v2.2.2 by @dependabot in #497
- Search correct python interpeter in case missing default "python" by @o01eg in #492
- Added freebsd specific configuration to SConstruct by @SeleDreams in #517
- Update clang-format to version 11 by @vnen in #525
- Fixed cmake source file generation by @portaloffreedom in #400
- Add JavaScript platform support (emcc, wasm). by @Faless in #530
- Populates incorrect constants for Vector2 and 3 types. by @abaire in #550
- Move godot-headers forward to 3.3-stable by @BastiaanOlij in #552
New Contributors
- @API-Beast made their first contribution in #456
- @SeleDreams made their first contribution in #517
- @portaloffreedom made their first contribution in #400
- @abaire made their first contribution in #550
Full Changelog: godot-3.2.3-stable...godot-3.3-stable