godot-3.4-stable
akien-mga
released this
04 Dec 08:22
·
1043 commits
to master
since this release
What's Changed
- Fix CMake generation on Windows by @object71 in #536
- Update
string(TOLOWER ...)
to take string versions of CMake variables by @object71 in #561 - Bump actions/upload-artifact from 2.2.2 to 2.2.3 by @dependabot in #557
- added inverse trigonometric functions in Math.hpp by @DMaroo in #566
- added String's move constructor and move assignment operator by @DMaroo in #567
- Bump actions/upload-artifact from 2.2.3 to 2.2.4 by @dependabot in #571
- Fix JavaScript library suffix. by @Faless in #580
- Add optimization flags for android and javascript. by @Faless in #581
- Add OSX arm64 build target. by @Faless in #584
- Fix typo in CRASH_COND leading to unexpected continuation after fail by @maiself in #593
- Fix typo in README.md by @BoomerDev in #608
- Remove extraneous Error enum values that were removed in Godot 3.0 by @Calinou in #594
- Fix binding when default parameter is a PoolByteArray. by @Faless in #590
- Escape parameters named
enum
. by @raulsntos in #616 - CI: Update Linux runner to Ubuntu 18.04 by @akien-mga in #617
- CI: Run tests with Godot 3.3.3 by @akien-mga in #618
- Fix OSX library name for arm64. by @Faless in #587
- Fix clang 11 build failure over Wabsolute-value by @samsface in #607
- Add license headers to all source and header files by @Calinou in #595
- Fix argument constness in String::begins_with, String::ends_with by @colugomusic in #601
- Add ability to easily register signals with no arguments by @aaronfranke in #588
- Stop including iostream in Variant.hpp (to produce slightly smaller binaries) by @kb-1000 in #563
- Fix: add missing toolchain elements for android by @piiertho in #547
- Update godot version in README.MD by @anunknowperson in #538
- Add -std:c++17 flag on windows test build by @beroso in #513
- Updating the readme with new branch info by @BastiaanOlij in #619
- bindgen: Properly escape NodePath in default args by @akien-mga in #620
- [3.x] headers: Sync with Godot 3.4 beta 5 by @akien-mga in #621
- [3.x] [OSX] Add universal build support. by @Faless in #637
New Contributors
- @object71 made their first contribution in #536
- @DMaroo made their first contribution in #566
- @maiself made their first contribution in #593
- @BoomerDev made their first contribution in #608
- @raulsntos made their first contribution in #616
- @samsface made their first contribution in #607
- @kb-1000 made their first contribution in #563
- @piiertho made their first contribution in #547
- @anunknowperson made their first contribution in #538
- @beroso made their first contribution in #513
Full Changelog: godot-3.3-stable...godot-3.4-stable