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Fixes for building gfxr on Windows targeting Android #159

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angela28chen
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Some changes to get Dive Android libraries building on Windows after the GFXR addition.

  • Triggering gfxr gradle builds and extracting/copying files is now only done inside CMakeLists.txt for the Linux host build, this has been implemented in scripts/build_android.bat for Windows.
  • The gfxr builds for different versions (Debug/Release) are separated so that it's easier to only build one by modifying BUILD_TYPE in scripts/build_android.bat
  • Different from the Linux host build, the replay folder is copied to build_android/Debug/third_party/gfxreconstruct/android/tools/replay/ rather than build_android/Debug/third_party/gfxreconstruct/android/tools/replay/build/outputs/apk/debug
  • Updated documentation

@RenfengLiu
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Curious will there's be another PR for Linux so that the two platform behave the same?

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