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TUI TETRIS IN C - Angelo van Meurs 2022/04/12 _________________ This program was created for the sole purpose of displaying acquired skills and knowledge about the language C. For this reason I chose to recreate Tetris using ASCII representation. The decision to make it ASCII is one of convenience, not lack of interest: I have not worked with GUI's in C. It is beyond the scope of this project to learn to do so. Disclaimer: I have never made a Tetris game in any language. To challenge myself I added dynamic functionality such as: - 4x4 shapes - Variably sized matrix (optional) - Extra shapes (optional) In addition to those functionalities, I have implemented some restrictions during the development process: A = Allowed; X = Prohibited; A READ External resources regarding "phenotype" Tetris: In-game shapes, scoreboard, legal moves, etc. X COPY External resources regarding "phenotype" Tetris: In-game shapes, scoreboard, legal moves, etc. X READ/COPY external resources regarding "genotype" Tetris: Source code, snippets, formulas, etc. A READ External resources regarding C: Conventions, best-practices, syntax, etc. X COPY External resources regarding C: Conventions, best-practices, syntax, etc. Enjoy.
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Text based Tetris in C
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