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## [0.1.10](v0.1.9...v0.1.10) (2022-10-27) ### Bug Fixes * **crypt:** make it possible to get to the boss ([4353387](4353387)) * **crypts:** add encounters and fix path to boss ([c83a040](c83a040)) * **quests:** castle to crypt quest fixes ([1a6c4d1](1a6c4d1)) * **store:** bug preventing the sale of inventory items ([cbaff8a](cbaff8a)) ### Features * add BlockFeatureComponent for static blocks ([e17d795](e17d795)) * **combat:** add ocean specific combat zones ([1ec920c](1ec920c)) * **combat:** add UI notificaiton if an enemy has no encounter data ([b6b3617](b6b3617)) * **combat:** fix combat in bryarlake/sewers ([7da7ca3](7da7ca3)) * **debug-menu:** add "give gold" button that gives 1000 gold ([4d2144d](4d2144d)) * **debug-menu:** add dev menu for easier testing ([eb454ce](eb454ce)) * **debug-menu:** add table for game data sources ([3681fde](3681fde)) * **Dialogs:** resolve dialog icon from tile gid if set ([73b0e90](73b0e90)) * **level-up:** combine stat increases into one notification ([c0c29ff](c0c29ff)) * **store:** don't deselect after purchase to allow repeated buys ([3ec3ed6](3ec3ed6)) * **stores:** set store inventory in Tiled editor ([1433933](1433933)) * **store:** support buying/selling multiple items at once ([86e2122](86e2122)) * **tiled:** select target for portals with file picker ([28cc738](28cc738)) * **tiled:** write game data to Tiled enums automatically ([59a9c33](59a9c33)) * **village:** add a shop ([daa17d5](daa17d5))
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