The purpose is to bootstrap the game prototyping during game jams. The base code is written on Unity with C#.
Menu
- displays logo, credits and START and EXIT buttonsMain
- core scene for the game itselfVictory
- displays victory title and scoreGame Over
- displays game over title and score
GameManager
- contains the game state and core logicHotKeys
- listens for shortcutsWinLoseConditions
- Contains the win / lose conditions and triggers victory or game over accordingly.ScoreLabel
- being attached to a UI Text component, displays current score
Key | Action |
---|---|
S | Increment the score |
W | Trigger victory |
L | Trigger game over |
H | Go to the main menu |