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[WIP] Major Feature: Otaku Prestige Class #764
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todo list:
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Progress update: All of the echoes are implemented and have mechanics. Submersion needs testing but should work exactly like initiation. Complex forms should be designable but I forgot to declare the command so it's not possible to actually learn them, though that should just be 1 line of code. And then a whole lot of bugs. As I'm pretty sure I used the design ticks vars instead of the design prog ticks vars. Probably lots of bugs. Connecting to the matrix should work and have all the right MPCP scores. Channels should work on any system test. Tarbabies can't affect channels as per the book. Complex forms are loaded as programs onto the deck. So assuming you can make a complex form, the form should work as appropriate. The channel skills have all been added. Need an NPC and room / quest gate to learn the actual skills. The limits for chargen channels needs to be added (6, 5, 4, 3, 3) Chargen priority system is working with otaku. Resources are always capped at 5000. The UI has a bug where it says you get 20000 but you only get 5000. I probably missed a ternary somewhere. Chargen prestige system works with otaku, it's a toggle under the races menu. It asks for a prestige character as it should. all works. SQL migrations done for adding otaku to the game. You can save/quit/load correctly. Chargen points system does not work at all with otaku. TODO. Remaining major action items: |
Added Otaku per Matrix 3 to AwakeMUD, CE. Design notes included below:
Per Khai:
Khai: