Skip to content

Commit

Permalink
Clarify text in introduction.
Browse files Browse the repository at this point in the history
  • Loading branch information
rasmusnv committed Oct 24, 2024
1 parent a589481 commit ff837e5
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions proposals/NNNN-shader-execution-reordering.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,12 @@ Michael Haidl, Simon Moll, Martin Stich

## Introduction

This proposal introduces `ReorderThread`, a builtin function for raygeneration shaders to
This proposal introduces `ReorderThread`, a built-in function for raygeneration shaders to
explicitly specify where and how shader execution coherence can be improved.
Separately, `HitObject` is introduced to decouple traversal, intersection
testing and anyhit shading from closesthit and miss shading. This separation
gives an increase in flexibility and enables `ReorderThread` to improve
coherence for closesthit and miss shading, as well as subsequent operations.
Additionally, `HitObject` is introduced to decouple traversal, intersection
testing and anyhit shading from closesthit and miss shading. Decoupling these
shader stages gives an increase in flexibility and enables `ReorderThread` to
improve coherence for closesthit and miss shading, as well as subsequent operations.

## Motivation

Expand Down

0 comments on commit ff837e5

Please sign in to comment.