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Releases: mikeyk730/Rogue-Collection

Retro Rogue Collection v3.0.4

28 Oct 06:40
84a7b78
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  • Various changes to make Rogomatic more stable
    • Adjust message when throwing an item so Rogomatic doesn't get confused [Unix 3.6.3]
    • Checking the version doesn't spend a turn [Unix 3.6.3]
    • Prevent identify scrolls from crashing Rogomatic [Unix 5.4.4]
    • Support "askme" option [Unix 5.4.4]
  • Added basic support for PC graphics in Rogomatic
  • Rogomatic debugging is disabled by default

Retro Rogue Collection v3.0.3

26 Oct 01:22
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  • Fix bug with user input not displaying [PC versions]

Retro Rogue Collection v3.0.2

25 Oct 16:28
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  • Fix bug with certain strategies not running [Rogomatic]
  • Fix bug causing far away, sleeping monsters to be considered adjacent [Rogomatic]
  • Downgrade to Qt 5.7.0 for better compatibility

Retro Rogue Collection v3.0.1

21 Oct 16:12
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  • Rogomatic support
  • Linux support
  • Fix bug with scores not saving [Unix 5.4.2]
  • Fix bug with throwing non-weapon items [Unix 5.3, 5.4.2]

Some people are having dll dependency issues with this release related to Qt 5.9.8. If the program doesn't launch, please download a different release.

Retro Rogue Collection v2.2

04 Jan 08:07
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  • Add Unix Rogue 5.3
  • Fix bug with replays being non-deterministic
  • Turn on cursor for user prompts
  • Make fungi/flytrap do increasing damage [Unix versions]
  • Don't reveal charges when zapping [PC versions]
  • Fix "weird trap" bug [PC versions]
  • Fix bug allowing monsters to enter mazes (option to disable) [PC versions]
  • Fix bug that bypassed random steps while confused [PC versions]
  • Thrown potions can miss their target [PC 1.1]

Retro Rogue Collection v2.1

19 Nov 01:39
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  • Add sound effects
  • Initial window size based on resolution
  • Fix armor protection text in inventory [Unix 5.2.1]
  • Fix door highlighting with map scroll [PC versions]

Retro Rogue Collection v2.0

16 Nov 19:28
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The initial public release of Retro Rogue Collection

  • Five classic versions of Rogue
  • Retro graphic effects that emulate the look of CRT monitors
  • Customizable tilemap
  • Save game / replay support