Releases: mikeyk730/Rogue-Collection
Releases · mikeyk730/Rogue-Collection
Retro Rogue Collection v3.0.4
- Various changes to make Rogomatic more stable
- Adjust message when throwing an item so Rogomatic doesn't get confused [Unix 3.6.3]
- Checking the version doesn't spend a turn [Unix 3.6.3]
- Prevent identify scrolls from crashing Rogomatic [Unix 5.4.4]
- Support "askme" option [Unix 5.4.4]
- Added basic support for PC graphics in Rogomatic
- Rogomatic debugging is disabled by default
Retro Rogue Collection v3.0.3
- Fix bug with user input not displaying [PC versions]
Retro Rogue Collection v3.0.2
- Fix bug with certain strategies not running [Rogomatic]
- Fix bug causing far away, sleeping monsters to be considered adjacent [Rogomatic]
- Downgrade to Qt 5.7.0 for better compatibility
Retro Rogue Collection v3.0.1
- Rogomatic support
- Linux support
- Fix bug with scores not saving [Unix 5.4.2]
- Fix bug with throwing non-weapon items [Unix 5.3, 5.4.2]
Some people are having dll dependency issues with this release related to Qt 5.9.8. If the program doesn't launch, please download a different release.
Retro Rogue Collection v2.2
- Add Unix Rogue 5.3
- Fix bug with replays being non-deterministic
- Turn on cursor for user prompts
- Make fungi/flytrap do increasing damage [Unix versions]
- Don't reveal charges when zapping [PC versions]
- Fix "weird trap" bug [PC versions]
- Fix bug allowing monsters to enter mazes (option to disable) [PC versions]
- Fix bug that bypassed random steps while confused [PC versions]
- Thrown potions can miss their target [PC 1.1]
Retro Rogue Collection v2.1
- Add sound effects
- Initial window size based on resolution
- Fix armor protection text in inventory [Unix 5.2.1]
- Fix door highlighting with map scroll [PC versions]
Retro Rogue Collection v2.0
The initial public release of Retro Rogue Collection
- Five classic versions of Rogue
- Retro graphic effects that emulate the look of CRT monitors
- Customizable tilemap
- Save game / replay support