MonsterMash is a mod for Obsidian (Doom level generator) that that lives in the addons folder.
You put your source wad files in Obsidian/addons/MonsterMash/MonsterMash/Source/
Then you run the executable crystal unwad.cr
and wait seconds, minutes, hours (depending on your system)...
It will resolve a variety of conflicts: doomednum (aka "editor number"), actor name, sprite name
Maps are deleted (from the output... your input files are not modified)
The wads are then bundled back up and dropped in Completed
If there are bugs in your code, or missing sprites, those will remain and break things.
It will identify monster actors and assign doomednums to them
It will output a lua file that interfaces with Obsidian and lets you use those monsters in generated levels
Short answer: No.
Long answer: The purpose of this mod is to allow you to fully customize your monster/weapon loadout. Most of the time mods are made as randomizers and/or replacers. This takes a completely different approach of generating levels with the monsters you supply, in the amounts that you prefer.
If you want to do it anyway: try it and see if it works. If it does, great! If not, fix it yourself. :)
- Dropbox may cause issues if you install this to Obsidian living in Dropbox
Download code and put the folder in Obsidian/addons/
It should look like this
Obsidian/addons/MonsterMash$ ls -1
modules
MonsterMash
README.md
Then run it
cd MonsterMash
crystal unwad.cr
The first run will create your base folder structure. You can then copy your wads and pk3s into the "Source" folder. Run it again to resolve conflicts and the files will be produced in the "Completed" folder. Then run the obsidian executable.
Within Obsidian, you will need to enable the addon:
Addons -> [x] MonsterMash
Addons -> Restart and Apply Changes
# then enable MonsterMash in the interface
Other -> [x] MonsterMash
Reference these files when you run gzdoom. Example run:
gzdoom -iwad ~/DOOM2.WAD -file ~/Obsidian/addons/MonsterMash/MonsterMash/Completed/* -file ~/Obsidian/2024-09-11-0018_lit_hub.pk3
Tested on v7.x or higher Obsidian and new "unstable" v21. Both seem to work ok.
Install Crystal:
-
Windows: install WSL and Crystal WSL
-
Linux: install Crystal
Install OpenSSL Development:
- Linux (Fedora):
sudo dnf install openssl-devel