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TomRuisseau committed Jul 15, 2024
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# Environment
# Environment

## Unity
ISGT was developed using Unity ```2022.3.26f1``` on Windows but can be edited with higher versions of Unity and any OS.

## Plugins

All plugins used in this project are official plugins developed and maintained by Unity Technologies. They will be automatically installed when running the project for the first time.

You might need to install another plugin if using an IDE which is not Rider or Visual Studio and want full integration.

Here are the list of all the plugins used in for the project :

- 2D Sprite ```1.0.0``` : create and manage sprites for UI

- JetBrains Rider Editor ```3.0.28``` : provides an integration for using Rider IDE

- Newtonsoft Json ```3.2.1``` : used for advanced json serialization and deserialization

- Post Processing ```3.4.0``` : collection of effects and image filters that can be applied to the cameras

- Pro Builder ```5.2.2``` : used to build, edit, and texture custom geometry

- Test Framework ```1.1.33``` : used to run Edit mode and Play mode tests in Unity

- Text Mesh Pro ```3.0.6``` : text solution

- Toolchain Win Linux x64 ```2.0.9``` : Cross-compilation toolchain to build player target Linux on host Windows

- Unity UI ```1.0.0``` : set of tools for developing user interfaces for games and applications

- Visual Studio Editor ```2.0.22``` : integration for supporting Visual Studio as IDE.



## Imports :

Every props are furnitures apart from doors and windows come from the [AI2 Thor Project](https://github.com/allenai/ai2thor).

The doors meshs come from the [Free Wood Doorpack](https://assetstore.unity.com/packages/3d/props/interior/free-wood-door-pack-280509) available in the unity asset store.

The skybox comes from the [8K sbybox pack](https://assetstore.unity.com/packages/2d/textures-materials/sky/8k-skybox-pack-free-150926) available in the unity asset store.

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