v6.4.0 Dev 6
Pre-release
Pre-release
This is a pre-release. To access it you will need to enable "Show Pre-Release Packages" in VCC Settings
This is a release candidate. Everything goes well - this version will go live as the final v6.4.0
Changes since Dev 5
- Fixed issues with 2019 compatibility
6.4.0 Changelog
Update 6.4.0 focuses on improving the current feature set, quality-of-life changes, and fixing bugs
New Shaders
- PBR
- Hotspotting: An auto-hotspotting shader that can be used to quickly set up reusable hotspot materials
New Features
- Standard-Based shaders can now adjust Stencil parameters
- You can now occlude baked specular via Realtime Shadows. This effect is not physically accurate but can be helpful when used on dynamic objects
- Vertex Lights now properly light up objects using Standard shaders. This requires enabling vertex lighting in Advanced Settings
- You can now apply in-shader tonemapping on mobile platforms. This can drastically improve the look of your environments on Quest/Android. See the full docs here
- Toon shader now fully sports baking. Recommended to be used with a directional lightmap for best results
- Toon shader now has support for vertex-color masking of outline thickness
- Toon shader can now use outlines without stencil. This can be useful for adding extra detail
- LTCGI effect brightness can now be clamped to a 0-1 range and has a Maximum Brightness setting
- You can now use BIRP Standard shader-style Detail Albedo mixing. This can be toggled via "Legacy Albedo Mixing" when using the Separated Detail Map mode.
- Laser shader can now interpret trail vertex color as Linear instead of sRGB
Bugfixes
- The tangent normals sign is now properly calculated per-vertex. This should not affect most users
- Specular occlusion now properly occludes reflection probes again. You might need to tune the Specular Occlusion slider to adjust the effect
- Fixed off-by-one errors in the channel selector for Albedo and Emission textures
- Shader tags are now de-duplicated automatically, this can help with some issues with Bakery Lightmapper
Other Changes
- The channel packer will now default Alpha channel slot to read from the Red channel, as that is the most common use-case
Full Changelog: v6.3.0...v6.4.0-dev.6