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Weapon sound variations (configurable)
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[variant_code] | ||
; Unlocks variations of sound for same effects (present in vanilla master.dat since FO1) | ||
; Format: <SoundCode>_<EffectType><AttackType>=<Variant1>,...,<VariantN> | ||
; where: | ||
; - SoundCode - sound code from weapon proto, as a number | ||
; - EffectType - one of: R (reload), A (attack), O (out of ammo), F (firing), H (hit) | ||
; - AttackType - 1 (primary) or 2 (secondary) | ||
; - VariantN - single digit 1..9 variant code (the last digit in the sfx file name) | ||
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; # Pulse pistol | ||
35_H1=1,2 | ||
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; $ End Boss Knife | ||
36_A1=1,2 | ||
36_A2=1,2 | ||
36_H1=1,2 | ||
36_H2=1,2 | ||
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; @ End Boss Plasma Gun | ||
64_A1=1,2 | ||
64_A2=1,2 | ||
64_H1=1,2 | ||
64_H2=1,2 | ||
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; 0 Ripper | ||
48_A1=1,2 | ||
48_A2=1,2 | ||
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; 2 Rock | ||
50_A1=1,2 | ||
50_H1=1,2 | ||
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; 3 Knife | ||
51_A1=1,2 | ||
51_A2=1,2 | ||
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; 4 Throwing Knife | ||
52_A2=1,2 | ||
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; 5 Crowbar/Wrench | ||
53_A1=1,2 | ||
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; 6 Club/Luiseville Slugger | ||
54_A1=1,2 | ||
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; 7 Sledge | ||
55_A1=1,2 | ||
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; 8 Spear | ||
56_A1=1,2 | ||
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; 9 Cattle Prod | ||
57_A1=1,2 | ||
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; A 10mm Pistol | ||
65_A1=1,2 | ||
65_H1=1,2 | ||
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; B .44 Desert Eagle/Revolver | ||
66_A1=1,2 | ||
66_H1=1,2 | ||
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; C Laser Pistol | ||
67_A1=1,2 | ||
67_H1=1,2 | ||
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; D 10mm SMG | ||
68_A1=1,2 | ||
68_A2=1,2 | ||
68_H1=1,2 | ||
68_H2=1,2 | ||
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; E 14mm/.223 Pistol | ||
69_A1=1,2 | ||
69_H1=1,2 | ||
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; F Plasma Pistol | ||
;70_A1=1,2 | ||
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; G Hunting/Sniper Rifle | ||
;71_A1=1,2 | ||
71_H1=1,2 | ||
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; H Assault Rifle | ||
72_A1=1,2 | ||
72_H1=1,2 | ||
72_H2=1,2 | ||
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; I Flamer | ||
;73_A1=1,2 | ||
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; J Laser Rifle | ||
74_A1=1,2 | ||
74_H1=1,2 | ||
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; K Plasma Rifle | ||
;75_A1=1,2 | ||
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; L Minigun | ||
76_A1=1,2 | ||
76_H1=1,2 | ||
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; M Gatling Laser | ||
;77_A1=1,2 | ||
77_H1=1,2 | ||
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; N Rocket Launcher | ||
78_A1=1,2 | ||
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; O Grenade (frag) | ||
79_H1=1,2 | ||
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; R Shotgun | ||
;82_A1=1,2 | ||
82_H1=1,2 | ||
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; S Alien Blaster | ||
83_A1=1,2 | ||
83_H1=1,2 | ||
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; U BB Gun | ||
85_A1=1,2 | ||
85_H1=1,2 | ||
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; V Zip Gun | ||
86_A1=1,2 | ||
86_H1=1,2 | ||
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; W Gauss Rifle | ||
87_A1=1,2 | ||
87_H1=1,2 | ||
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; X Pulse Rifle | ||
88_A1=1,2 | ||
88_H1=1,2 | ||
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; Y Gauss Pistol | ||
89_A1=1,2 | ||
89_H1=1,2 | ||
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; Z Needler Pistol | ||
90_A1=1,2 | ||
90_H1=1,2 | ||
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[variant_pid] | ||
; Same as variant_code but looks up by weapon PID instead. | ||
; Format: <PID>_<EffectType><AttackType>[<Material>]=<Variant1>,...,<VariantN> | ||
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; R Shotgun/Sawed-Off duplet fire | ||
94_A2=2 | ||
385_A2=2 | ||
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; E .223 Pistol classic FO1 BLAM! | ||
241_A1=3 | ||
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; H HK G11E Longer Burst | ||
391_A2=2 | ||
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[reuse_pid] | ||
; WIP!! | ||
; Allows weapons with one sound code to reuse certain effect types from another weapon (useful to fill in, e.g. burst hit sounds). | ||
; Format: <PID>_<EffectType><AttackType>=<SoundCode> | ||
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;94_H2= |
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