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- Manually calculate price of tables - Price per type multipliers to reduce selling prices for specific item types - Misc item with charges lose value when used - Lazy init of most of the mod when barter price is calculated first - Reduce PartyMoneyMult to reflect decreased weapon/drug sell prices
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Original file line number | Diff line number | Diff line change |
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procedure procedure1; | ||
procedure procedure2; | ||
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variable procName; | ||
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procedure procedure1 begin | ||
display_msg("proc1!"); | ||
end | ||
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procedure procedure2 begin | ||
display_msg("proc2!"); | ||
end | ||
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procedure start begin | ||
variable localempty := "";// @procedure1; | ||
variable localNotEmpty := "noooot"; | ||
//variable localNotEmpty2 := "hhello?"; | ||
display_msg("Hello string space!"); | ||
display_msg("PRICE_PER_TYPE" + @procedure1 + @procedure2); | ||
display_msg("MISC_ITEM_CHARGES_COST_FRACTION" + @procedure1 + @procedure2); | ||
end |
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