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Fix buildGeometry absorbing the ambient fill color #7489

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merged 1 commit into from
Jan 22, 2025

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davepagurek
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Changes:

  • An intended change in 2.0 was to make it so that when you call model() on a shape made in buildGeometry, it will take on whatever the fill colour currently is, unless you manually set a fill color within buildGeometry.
  • This functionality stopped working after we changed how the renderers manage their fill/stroke color
  • This restores the expected behaviour.

@davepagurek davepagurek merged commit c7ee241 into dev-2.0 Jan 22, 2025
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@davepagurek davepagurek deleted the fix/geom-default-color branch January 22, 2025 22:56
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