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raygaeta/README.md

Ramon (Ray) – Creative Developer & Software Engineer!

I am passionate about full-stack development, software engineering, and front-end engineering, with a particular focus on AI-driven projects. My work also extends to creative coding, where I design interactive and immersive digital experiences. I am actively seeking open-source opportunities and am excited to contribute to projects that merge AI, creative technology, and design to solve complex challenges and deliver meaningful impact across industries.


🔍 Current Focus and Interests:

  • 🤖 Integrating AI workers into workflows to automate communication and enhance efficiency.
  • 🚀 Developing agile MVPs and features in close collaboration with users to address pressing needs.
  • 🛠️ Building robust and scalable full-stack applications.
  • 🎯 Leveraging LLM fine-tuning and Supervised Learning techniques to enhance AI accuracy, and deliver user-centric experiences.

🫂 Let's Connect!

If you’re looking for someone who thrives at the intersection of creativity, engineering, and problem-solving, let’s connect!

🛠️ Skills & Technologies:

Frontend Development

Languages:
JavaScript TypeScript HTML CSS Python
Frameworks & Libraries:
React Next.js Three.js WebGL

Backend Development

Languages:
Node.js Java R
Databases & APIs:
SQL MySQL GraphQL RESTful API
Tools & Technologies:
Kubernetes PyTorch LLM Training

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  1. gpgpu-flowfield gpgpu-flowfield Public

    This project explores the power of GPU computing to create a particle animation influenced by dynamic flow fields. By combining General-Purpose Computing on Graphics Processing Units (GPGPU) and fl…

    JavaScript

  2. video-game video-game Public

    Navigate through dynamic obstacles while racing against the clock, with procedurally generated levels ensuring every playthrough is unique and challenging.

    JavaScript

  3. linkin-park linkin-park Public

    A personal creative coding challenge built with WebGL and Three.js, this project visualizes audio data through dynamically animated particles. The particles are positioned based on an image texture…

    JavaScript

  4. 3D-me-environment-map 3D-me-environment-map Public

    For this project, I 3D scanned myself to create a digital double of myself with rigged and baked animations inside an HDR environment map. Using the GroundedSkybox, I anchored the model to the grou…

    JavaScript