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Mark Hughes edited this page Feb 16, 2017 · 7 revisions

Due to the increased popularity of this plugin I've been getting a lot of questions. So hopefully this here will answer your questions.

If none of these 'Frequently Asked Questions' answers your question, please ask!

How does Fresh Wilderness work?

Simply put; when a wilderness chunk becomes inactive based on a certain amount of time, the chunk will regenerate based on your configuration. This time is specified in secondsBetweenResets

Won't regenerating a chunk make it easier for people to get diamonds?

You can configure Fresh Wilderness to strip out important ores. See removeMaterialsOnRegen in the configuration. By default, it removes diamonds, emeralds, mob spawners, and chests. You can add more or less if you would like but these must be in the MATERIAL format.

What makes a chunk inactive?

A chunk is inactive when the amount of time specified in secondsBetweenResets has passed since a block has been broken or placed in the chunk.

Does the check run when land is unclaimed?

Yes. If logWhenUnclaimed is set to true and the plugin supports it, the plugin will log it as a change.

Won't it be slow to regenerate the chunk?

The plugin references the server methods directly and calls the chunk generate method - so it generates at the normal speed! Also removeMaterialsOnRegen block placements uses the nms methods, not the Bukkit API methods - so its fast (like FAWE fast). You have nothing to worry about in terms of speed.

Will this work with EpicWorldGenerator, and other custom world generators?

Yes! Unless the world generator is doing something odd - if you have a bug please report it as an issue on the GitHub page.

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