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Releases: rfortier/TiltedEvolution-rwf

Skyrim Together Reborn Feature Preview 1.7.1.10

04 Dec 19:52
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v1.7.1.10-features-integration. This is generally the official release, plus fixes/features in development and not merged yet. It is based on released version v1.7.1. Use that version unless this fork is previewing something you specifically need.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all modded builds need JContainers, even FSMP uses it now.

News:

Fixes only in this branch (today)

  • An initial hack to reduce excessive logging.
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. This lets us experiment.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Animation Release 1.6.7.15

01 Dec 03:33
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FOMOD 1.6.7.15-dev-animation, based on STR development branch as of November 26, 2024
This mod is a version of Skyrim Together Reborn 1.6.7+ release with support for animation / behavior mods like Nemesis or Pandora compiled in.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all modded builds need JContainers, even FSMP uses it now.

News:

  • BIG news, the new 1.7.1 release was pushed to Nexus. It has to go through security review by Nexus (as always) and will be quarantined for a while until they get to it. But once fully released, it includes everything in this animation fork except the bUseFaceGenPreprocessedHeads change. I need to work some on better FaceGen sync anyway.
  • Windows 11 24H2 support! If you have this version of windows available, please test.

Fixes On-Deck for release with 1.7.x:

  • Some UI activation fixes.
  • Remove-spell is synced. This has been a feature in this branch for a long time and now was merged. This is needed for MCO compatibility, and fixes some issues in the base game also (like Healing Hands working reliably on players/NPCs).
  • CrashLoggerSSE and Trainwreck crash logging support
  • Better critter sync if you have critter mods, but more work is needed
  • Better Reveal Players; F4 key or a UI button to highlight other players, for a while
  • Better Vilkas / Companions quest line support.
  • The original reason for this fork, Modded Animation support has been merged.
  • Several cell-change crash fixes
  • /settime h m chat command
  • Better door sync (even in Bleak Falls Barrow)
  • A fix so Black Screen fix and ENBs both work
  • Black screen fix for Nvidia GPUs when overlays (Nvidia, steam, etc.) are in use
  • Fixes to bound weapon spells

Fixes only in this branch (today)

  • Win11 24H2 support
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. There haven't been reports of issues with either setting, but this lets us experiment.

Old News

  • Support for animation mods that require Nemesis or Pandora. If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced. You'll see the additions for TUDM and TDM in this directory.

FAQs

  • How do I use this?

Install the mod with your mod manager. It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod. If you need help setting up a private server, refer to the STR mod page and their wiki.

  • Can I use the public servers?
    We're hoping when the next release updates the public servers, this branch will be compatible. As of this moment, it will be after a recompile to match the release version number.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with unreleased features added. Probably needs a name change now that animation support is merged.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Animation Release 1.6.7.13

03 Nov 21:23
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FOMOD 1.6.7.13-dev-animation, based on STR development branch as of November 3, 2024
This mod is a version of Skyrim Together Reborn 1.6.7+ release with support for animation / behavior mods like Nemesis or Pandora compiled in.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all modded builds need JContainers, even FSMP uses it now.

News:

  • Fixed an additional cell-change crash.
  • Modded Animation support is officially merged to the /dev branch and will be include in the next release!
  • Official support for both Nvidia black-screen fix and ENB.

This build includes several PRs (pull requests, feature submissions); all but the last are already merged to the official /dev branch maintained by the Skyrim Together team.

  1. PR 727, better logging. Millisecond granularity and thread IDs to help debug multithreaded issues.
  2. PR 725, a cell-change crash fix.
  3. PR 726, another cell-change crash fix
  4. PR 705, fix exception handling so crash logger mods work again.
  5. PR 728, fixes Nvidia overlay black-screen bug and ENBs still work.
  6. PR 659, support for behavior mods!
  7. PR 732, another cell-change crash fix
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. There haven't been reports of issues with either setting, but this lets us experiment.
  • Bundled @absol89's fixes for conflicts some mods (like Evenstar) have with Vilkas training / membership script.
  • Bundled @MostExcellent's support for canceled spells, needed for MCO mod and possibly others.

Old News

  • Support for animation mods that require Nemesis or Pandora. If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced. You'll see the additions for TUDM and TDM in this directory.

FAQs

  • How do I use this?

Install the mod with your mod manager. It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod. If you need help setting up a private server, refer to the STR mod page and their wiki.
We're hoping the next release includes the support that will make the public servers compatible with this mod.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with animation support and other features described above.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Animation Release 1.6.7.12

01 Nov 15:26
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FOMOD 1.6.7.12-dev-animation, based on STR development branch as of November 1, 2024
This mod is a version of Skyrim Together Reborn 1.6.7+ release with support for animation / behavior mods like Nemesis or Pandora compiled in.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all modded builds need JContainers, even FSMP uses it now.

News:

  • Official support for both Nvidia black-screen fix and ENB.
  • Fixed a problem where, with modded behavior only, players would not always get all of their animations back when exiting werewolf / vampire mode.

This build includes several PRs (pull requests, feature submissions) that are expected to be merged by the Skyrim Together team any day now.

  1. PR 727, better logging. Millisecond granularity and thread IDs to help debug multithreaded issues.
  2. PR 725, a cell-change crash fix.
  3. PR 726, another cell-change crash fix
  4. PR 705, fix exception handling so crash logger mods work again.
  5. PR 728, fixes Nvidia overlay black-screen bug and ENBs still work.
  6. PR 659, support for behavior mods! (fingers crossed!) If it successfully merges, the vanilla public servers will work with animation mods!
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. There haven't been reports of issues with either setting, but this lets us experiment.
  • Bundled @absol89's fixes for conflicts some mods (like Evenstar) have with Vilkas training / membership script.
  • Bundled @MostExcellent's support for canceled spells, needed for MCO mod and possibly others.

Old News

  • Support for animation mods that require Nemesis or Pandora. If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced. You'll see the additions for TUDM and TDM in this directory.

FAQs

  • How do I use this?

Install the mod with your mod manager. It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod. If you need help setting up a private server, refer to the STR mod page and their wiki.
We're hoping the next release includes the support that will make the public servers compatible with this mod.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with animation support and other features described above.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Animation Release 1.6.7.11

30 Oct 19:14
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FOMOD 1.6.7.11-dev-animation, based on STR development branch as of October 26, 2024
This mod is a version of Skyrim Together Reborn 1.6.7+ release with support for animation / behavior mods like Nemesis or Pandora compiled in.

### WORKAROUND for ENB not working
This release includes a fix for the NVIDIA overlay "black screen on launch" bug that affects a large percentage of players. Unfortunately, the current fix breaks ENB mods. To workaround, install, launch and set up ENB normally with vanilla SkyrimSE.exe. Then take copies of d3d11.dll, enbseries.ini and enblocal.ini from your Skyrim game directory (where SkyrimSE.exe is), and put them next to SkyrimTogether.exe in your SkyrimTogetherReborn mod directory.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all builds need JContainers, even FSMP.

News:

  • Trial fix to have both Nvidia black-screen fix and ENB.
  • Fixed a problem where, with modded behavior only, players would not always get all of their animations back when exiting werewolf / vampire mode.

This build includes several PRs (pull requests, feature submissions) that are expected to be merged by the Skyrim Together team any day now.

  1. PR 727, better logging. Millisecond granularity and thread IDs to help debug multithreaded issues.
  2. PR 725, a cell-change crash fix.
  3. PR 726, another cell-change crash fix
  4. PR 705, fix exception handling so crash logger mods work again.
  5. PR 659, support for behavior mods! (fingers crossed!) If it successfully merges, the vanilla public servers will work with animation mods!
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. There haven't been reports of issues with either setting, but this lets us experiment.
  • Bundled @absol89's fixes for conflicts some mods (like Evenstar) have with Vilkas training / membership script.
  • Bundled @MostExcellent's support for canceled spells, needed for MCO mod and possibly others.

Old News

  • Support for animation mods that require Nemesis or Pandora. If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced. You'll see the additions for TUDM and TDM in this directory.

FAQs

  • How do I use this?

Install the mod with your mod manager. It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod. If you need help setting up a private server, refer to the STR mod page and their wiki.
We're hoping the next release includes the support that will make the public servers compatible with this mod.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with animation support and other features described above.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Animation Release 1.6.7.10

25 Oct 02:38
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FOMOD 1.6.7.10-dev-animation, based on STR development branch as of October 26, 2024
This mod is a version of Skyrim Together Reborn 1.6.7+ release with support for animation / behavior mods like Nemesis or Pandora compiled in.

WORKAROUND for ENB not working

This release includes a fix for the NVIDIA overlay "black screen on launch" bug that affects a large percentage of players. Unfortunately, the current fix breaks ENB mods. To workaround, install, launch and set up ENB normally with vanilla SkyrimSE.exe. Then take copies of d3d11.dll, enbseries.ini and enblocal.ini from your Skyrim game directory (where SkyrimSE.exe is), and put them next to SkyrimTogether.exe in your SkyrimTogetherReborn mod directory.

FIX for JContainers not working

If your build uses JContainers, get my version from here until @ryobg merges my PR. It fixes what caused almost all of my crashes with STR. It will also fix crashes with any large vanilla Skyrim build. Almost all builds need JContainers, even FSMP.

News:

Fixed a problem where, with modded behavior only, players would not always get all of their animations back when exiting werewolf / vampire mode.

This build includes several PRs (pull requests, feature submissions) that are expected to be merged by the Skyrim Together team any day now.

  1. PR 727, better logging. Millisecond granularity and thread IDs to help debug multithreaded issues.
  2. PR 725, a cell-change crash fix.
  3. PR 726, another cell-change crash fix
  4. PR 705, fix exception handling so crash logger mods work again.
  5. PR 659, support for behavior mods! (fingers crossed!) If it successfully merges, the vanilla public servers will work with animation mods!
  • Vanilla STR forces bUseFaceGenPreprocessedHeads to be FALSE. This version restores the flag to vanilla Skyrim behavior, so it will be set to whatever value you set it to in the .ini files. Note that the default setting for Skyrim is TRUE. There haven't been reports of issues with either setting, but this lets us experiment.
  • Bundled @absol89's fixes for conflicts some mods (like Evenstar) have with Vilkas training / membership script.
  • Bundled @MostExcellent's support for canceled spells, needed for MCO mod and possibly others.

Old News

  • Support for animation mods that require Nemesis or Pandora. If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced. You'll see the additions for TUDM and TDM in this directory.

FAQs

  • How do I use this?

Install the mod with your mod manager. It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod. If you need help setting up a private server, refer to the STR mod page and their wiki.
We're hoping the next release includes the support that will make the public servers compatible with this mod.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with animation support and other features described above.

Credits: this work is an extension of contributions from Edho08, @MostExcellent, @absol89, Spvvd, and ragley.

Skyrim Together Reborn for Modded Behavior Release 1.6.7

26 May 19:37
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FOMOD 1.6.7-animation-b5a37c0e version, based on STR v1.6.7
This mod is a version of Skyrim Together Reborn 1.6.7 release with support for animation / behavior mods like Nemesis or Pandora compiled in.

News

  • Added default STServer.ini config file back to FOMOD archives. No version change.

  • Two builds: Skyrim Together Reborn for Modded Animation.7z is STR + modded animation support, nothing more.

  • Skyrim Together Reborn for Modded Animation+.7z is the above with 3 additions:
    @MostExcellent's support for canceled spells, needed for MCO mod and possibly others;
    Keep more function keys available normally consumed by STR debug builds;
    bUseFaceGenPreprocessedHeads=1: Please provide feedback on what you experience. This flag is turned off in the base STR reportedly because enabling it generated reports of face tints being wrong on player-characters, although it apparently fixes face tints on NPC Mods that use custom facegen / facetints. When you first join the server nothing would be amiss, the face tint errors would come after fast-traveling somewhere. Combine with Face Discoloration Fix mod for best results: https://www.nexusmods.com/skyrimspecialedition/mods/42441

  • If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced (where built-in support for TUDM and TDM is already coded).

FAQs

  • How do I use this?

Install the mod with your mod manager.
It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod.

If you need help setting up a private server, refer to the STR mod page and their wiki.

  • Developer info?

The source for this fork can be found at my fork on GitHub; it is the base STR with animation support and no other changes.

Credits: this work is an extension of contributions from Edho08, MostExcellent, Spvvd, and ragley.

Skyrim Together Reborn for Modded Behavior for Release 1.6.5

20 May 19:50
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FOMOD 1.6.5+animations-33c16be version, based on STR v1.6.5

This mod is a version of Skyrim Together Reborn 1.6.5 release with support for animation / behavior mods like Nemesis or Pandora compiled in.

News

  • Recompiled to match the official release of Skyrim Together 1.6.5
  • This build is animation mod support for Skyrim Together version 1.6.5, with no other additions or changes.
  • If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced (where built-in support for TUDM and TDM is already coded).

FAQs

  • How do I use this?

Install the mod with your mod manager.
It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod and its server instead of the original Skyrim Together Reborn mod using the same instructions as the original mod.

If you need help setting up a private server, refer to the STR mod page and their wiki.

  • Developer info?

The source for this fork can be found at ; it is the base STR with animation support and no other changes.

Credits: this work is an extension of contributions from Edho08, MostExcellent, Spvvd, and ragley.

Skyrim Together Reborn for Modded Behavior, FOMOD v0.51

08 May 19:35
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Pull request submitted. See deltas of this branch from upstream /dev.

FOMOD 0.51 version, based on STR v1.6.x, still a prerelease and still moving tag, so as-of May 6, 2024

CAUTION: Experimental Release

This mod is a version of Skyrim Together Reborn 1.6.X pre-release with support for animation / behavior mods like Nemesis or Pandora compiled in.

News

  • Fixed a semi-rare crash that can happen if Player teleports to Leader from far enough away (from a different cell).

  • Experimental: enabled bUseFaceGenPreprocessedHeads. Please provide feedback on what you experience. This flag is turned off in the base STR reportedly because enabling it generated reports of face tints being wrong on player-characters, although it apparently fixes face tints on NPC Mods that use custom facegen / facetints. When you first join the server nothing would be amiss, the face tint errors would come after fast-traveling somewhere.

  • I and several others testing it have not experienced any problems. The theory was that was because another mod, Face Discoloration Fix was fixing the problems. But I just finished several test runs without that mod, and again no issues. Hopefully, the issues were fixed as a side effect of some other change. We need feedback to confirm or refute that theory.

  • Please report your experience. Especially with no other mods loaded (well, other than Address Library), but at least without Face Discoloration Fix. I have to go do some testing of that case myself. If no issues are reported for STR vanilla, I'll submit a PR.

  • Switched my personal build to Skyrim 1.6.1170, which is where I'll do all further testing (and where most others are testing). It's stable.

  • Includes support for canceled magic effects needed by some mods.

  • Updated to the latest /dev branch to pick up several fixes, some previously tested on this branch (like MO2 crash), Party Autojoin (see config/STServer.ini), a fix for the Vilkas / Companions quest line and others like translation updates.

  • Fixed a bug in the code that defends against wrong-case in behavior variable names.

  • If behaviors are modded, the built-in synced vars selected by STR devs are rewritten to match the new vars generated by the mods. You don't have to do anything other than list the additional variables you need synced in the SkyrimTogetherRebornBehaviors directory. STR developers and Modders can work independently. If both ask for the same variable, it's OK.

  • If your mod requires additional vars to be synced, look at the SkyrimTogetherRebornBehaviors directory tree the mod creates. Find your creature and follow the pattern you see under human_Master to specify the vars you need synced (where built-in support for TUDM and TDM is already coded).

FAQs

  • How stable is this release?
    This should be considered a Beta / Testing release. Mod seems pretty stable, but it is new with limited testing.

  • Version info?
    This is based on STR v1.6.x, but that is a moving target since the dev team has not finalized that version yet. This version is "as of" the date at the top of notes.
    The focus of testing has shifted to version 1.6.1170 of Skyrim, no further testing of 1.6.640 planned. Last I checked that worked. Earlier versions of Skyrim are expected not to work.
    Note that this version of the SkyrimTogether client can only connect with the SkyrimTogetherServer included in this package.

  • How do I use this?

Install the mod with your mod manager.

It works exactly the same way as the Skyrim Together Reborn released by the TiltedPhoques team. This release is a fork of their code to add support for modded behavior. Use Nemesis or Pandora as you normally would, but install and launch this mod instead of the original Skyrim Together Reborn mod using the same instructions as the original mod.

But briefly: 1) Install the mod, high (at low priority) in the mod order but after Nemesis / Pandora; 2) Update Loot. 3)Update Nemesis / Pandora behaviors as you normally would (it is not necessary to do an update after updating this mod); 4) Launch a private server (SkyrimTogetherServer.exe) from this mod; 5) Each player launches the SkyrimTogether.exe client included with the mod and joins the server. All players must have an identical mod list in identical order.

If you need help setting up a private server, refer to the STR mod page and their wiki.

  • Developer info?

The source for this fork can be found here, but note that is a feature integration branch that integrates several other features. This version was based on /dev pre-release, and is found at this GitHub branch. The additional features are summarized above.

Credits: this work is an extension of contributions from Edho08, MostExcellent, Spvvd, and ragley.