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Interesting Explorations Implemented

1. Perlin Noise

Perlin noise is a popular procedural generation algorithm invented by Ken Perlin. It can be used to generate things like textures and terrain procedurally, meaning without them being manually made by an artist or designer.

https://github.com/samadeep/explore-implemented/blob/e6c06b1de29a546e10d920db44ec914ba2abe58b/perlin_py.ipynb

Resources

https://rtouti.github.io/graphics/perlin-noise-algorithm

https://www.cs.montana.edu/courses/spring2005/525/students/Thiesen1.pdf

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