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Storyline and selections #187
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This simplifies the current storyline menu code.
… the facet list box code.
…ist box to use it. This changes the interface of the facet list box quite a bit.
…ng non-facet entities.
Having code break modularization like that leads to really unexpected results, so I'm removing it. As far as I can tell the call to the map clear button wasn't effecting anything. The call to the tsne clear button was making the tsne view clear its brush and selection styles when its constraint was removed, but also when any constraint from any view was removed.
…on class. The interface changes are for generality so that parts can be shared between set selections and range selections, and to handle bulk additions and removals from set selections.
…lections interface. All views except comparison use the selections interface for their primary selection. Comparison doesn't seem to have anything that can be selected in the UI, but uses it internally. Storyline uses a single selection object for its own node selections and it uses the selections provided by facets for entity selections.
Because that seems to be faster than looping over each item in practice, at least on Chromium.
… styling; changed comments; removed unused code.
…ns on non-facet entity lines. This acts as abstract facets for fields which don't have UI facets. Previously in the storyline view clicking on entity lines for non-facet fields (from manual query mode) did nothing; now it works the same way as for facet entities.
What's your demo site? |
The demo site has crashed? |
Yes, it seems to be down. I don't know why. |
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For #168, #183, and #186.
Someone else should play with it (all the views but especially storyline and facet) in case I introduced new bugs, but it's basically ready. It's running on my demo site.