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Update README.md
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skurtyyskirts authored Dec 15, 2024
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Expand Up @@ -26,13 +26,13 @@ Makes the RTX-Remix install as easy as possible. Features a pre-configured rtx.c

4. **Run the GmodInstaller:**

- The installer will guide you to locate your `gmod.exe` and `hl2.exe` files based on the directory you selected above.
- Follow the on-screen instructions to configure the paths correctly.
- The installer will ask you to locate your `gmod.exe` file based on the directory you selected above.
- This will create 'gmod.rtx.exe where you'll launch the game.

5. **Subscribe to Required Mods:**

- Visit my [Steam Workshop Mod Collection](https://steamcommunity.com/sharedfiles/filedetails/?id=3384083598).
- Click **"Subscribe to All"** to ensure you have all the necessary mods installed.
- Click **"Subscribe to All"** to ensure you have all the necessary mods installed. Make sure you don't overwrite your existing mods.

6. **Launch the Game:**

Expand All @@ -49,7 +49,8 @@ Makes the RTX-Remix install as easy as possible. Features a pre-configured rtx.c
- **Adjusting Screen Size:** When launching the game through `gmod.rtx.exe`, the screen will initially appear small. You can adjust this through the in-game settings. Unfortunately, this adjustment will need to be repeated every time you launch the game.
- **Texture Tagging:** After loading into a map, remember to run the `rtx.pseudo` commands before tagging the original texture hashes as playermodel or weapon textures. For example, if you tag the SMG texture as a playermodel without enabling pseudo, the SMG will disappear anywhere it is found in the game.
- **To tag Playermodel Textures**, open the RTX-Remix runtime menu with Alt+X. Click "Developer Settings Menu on  the bottom left. Then select "Game Setup" and then "Categorize Textures". Hover your mouse over your playermodel select, then tag it as "Player Model Texture". 
- **To tag Playermodel Textures:** Open the RTX-Remix runtime menu with Alt+X. Click "Developer Settings Menu on  the bottom left. Then select "Game Setup" and then "Categorize Textures". Hover your mouse over your playermodel select, then tag it as "Player Model Texture".
- **Mirrored Map Fix:** You'll notice in some maps you'll get a mirrored effect where the map will suddenly not look right. To fix this, open the console _(~)_ and enter _ent_remove_all func_reflective_glass_ - this will fix the map. 
That's it! You’re all set. Enjoy your RTX-enhanced Garry's Mod experience. 🎉
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