v10.0.22000
tannergooding
released this
28 Aug 01:59
·
172 commits
to main
since this release
What's Changed
- Fixing an issue in the D3D12_RT_FORMAT_ARRAY constructor by @tannergooding in #294
- Generating bindings for um/objbase and adding implicit conversion operators to LARGE_INTEGER by @tannergooding in #295
- Ensure E_NOT_SET + friends are being generated and add a ThrowIfFailed extension to HRESULT by @tannergooding in #296
- Don't have ThrowIfFailed be an extension method by @tannergooding in #297
- Generating bindings for most of GDI+ by @tannergooding in #298
- Ensure that binding generation is clean by @tannergooding in #299
- Merge remote-tracking branch 'terrafx/v10.0.20348.1' by @tannergooding in #300
- Fixing the exposed interfaces for GDI+ by @tannergooding in #301
- Ensure some of the GDI+ effects inherit from the respective interface by @tannergooding in #302
- Merge remote-tracking branch 'terrafx/v10.0.20348.1' by @tannergooding in #303
- Remove SuppressGCTransition from DirectX interfaces to avoid issues with differing implementations doing different things by @tannergooding in #304
- Add bindings for evntprov.h by @Sergio0694 in #307
- Regenerating d3d12 bindings for v1.600.10 by @tannergooding in #308
- Adding support for .NET 7 by @tannergooding in #309
- Regenerating bindings to take advantage of some C# 11 features by @tannergooding in #312
- Regenerating bindings to use a better format for INativeGuid by @tannergooding in #314
- Regenerating bindings with some iterative improvements by @tannergooding in #316
- Regenerating bindings for v10.0.20348.2 by @tannergooding in #322
- Fixing SupportedOSPlatform annotations and some VLA declarations by @tannergooding in #325
- Merge v10.0.20348.2 into v10.0.22000.0 by @tannergooding in #323
- Adding
unchecked
to a few more places involving pointers by @tannergooding in #326
Full Changelog: v10.0.22000-rc1...v10.0.22000