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Merge pull request #1750 from saka1-s/feat/obst-point-validator/set-v…
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…alidate-range/x2_gen2/v0.29.2

feat(autoware_detected_object_validation): set validate distance in t…
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saka1-s authored Jan 10, 2025
2 parents 726c04e + ab61816 commit 1f2b4d3
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Expand Up @@ -12,5 +12,7 @@
#UNKNOWN, CAR, TRUCK, BUS, TRAILER, MOTORBIKE, BICYCLE, PEDESTRIAN
[800.0, 800.0, 800.0, 800.0, 800.0, 800.0, 800.0, 800.0]

validate_max_distance_m: 70.0 # [m]

using_2d_validator: false
enable_debugger: false
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Expand Up @@ -141,6 +141,7 @@ class ObstaclePointCloudBasedValidator : public rclcpp::Node
typedef message_filters::Synchronizer<SyncPolicy> Sync;
Sync sync_;
PointsNumThresholdParam points_num_threshold_param_;
double validate_max_distance_sq_; // maximum object distance to validate, squared [m^2]

std::shared_ptr<Debugger> debugger_;
bool using_2d_validator_;
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Expand Up @@ -288,6 +288,8 @@ ObstaclePointCloudBasedValidator::ObstaclePointCloudBasedValidator(
declare_parameter<std::vector<int64_t>>("max_points_num");
points_num_threshold_param_.min_points_and_distance_ratio =
declare_parameter<std::vector<double>>("min_points_and_distance_ratio");
const double validate_max_distance = declare_parameter<double>("validate_max_distance_m");
validate_max_distance_sq_ = validate_max_distance * validate_max_distance;

using_2d_validator_ = declare_parameter<bool>("using_2d_validator");

Expand Down Expand Up @@ -339,6 +341,18 @@ void ObstaclePointCloudBasedValidator::onObjectsAndObstaclePointCloud(
for (size_t i = 0; i < transformed_objects.objects.size(); ++i) {
const auto & transformed_object = transformed_objects.objects.at(i);
const auto & object = input_objects->objects.at(i);
// check object distance
const double distance_sq =
transformed_object.kinematics.pose_with_covariance.pose.position.x *
transformed_object.kinematics.pose_with_covariance.pose.position.x +
transformed_object.kinematics.pose_with_covariance.pose.position.y *
transformed_object.kinematics.pose_with_covariance.pose.position.y;
if (distance_sq > validate_max_distance_sq_) {
// pass to output
output.objects.push_back(object);
continue;
}

const auto validated =
validation_is_ready ? validator_->validate_object(transformed_object) : false;
if (debugger_) {
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