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initial commit - no meat to the tests yet...
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40 changes: 40 additions & 0 deletions .gitignore
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*.gem
*.rbc
/.config
/coverage/
/InstalledFiles
/pkg/
/spec/reports/
/spec/examples.txt
/test/tmp/
/test/version_tmp/
/tmp/

## Specific to RubyMotion:
.dat*
.repl_history
build/

## Documentation cache and generated files:
/.yardoc/
/_yardoc/
/doc/
/rdoc/

## Environment normalization:
/.bundle/
/vendor/bundle
/lib/bundler/man/

# for a library or gem, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# Gemfile.lock
# .ruby-version
# .ruby-gemset

# unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
.rvmrc

game.rb
.idea
work.rb
1 change: 1 addition & 0 deletions .ruby-gemset
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urug_bowling
1 change: 1 addition & 0 deletions .ruby-version
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ruby-2.3.0
9 changes: 9 additions & 0 deletions Gemfile
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# source "https://rubygems.org"

# NOTE: bundling these gems like this does not work. It gets an old version
# of minitest and the reporters and tests won't run. install the gems from
# the command line with "gem install minitest" and "gem install minitest-reporters"

# gem "minitest"
# gem "minitest-reporters"

11 changes: 11 additions & 0 deletions Gemfile.lock
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GEM
remote: https://rubygems.org/
specs:

PLATFORMS
ruby

DEPENDENCIES

BUNDLED WITH
1.15.1
121 changes: 121 additions & 0 deletions README.md
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URUG Bowling Game Kata Exercise
================================

what is a kata? (from http://codekata.com/)
---------------------------------------------
####A kata is an exercise in karate where you repeat a form many, many times, making little improvements in each.

>There are many exercises and challenges that are used as short katas to help
programmers improve their craft. We are going to use one of Uncle Bob's favorite
katas, the bowling game, to gain some experience with TDD and using it for problem
solving. This exercise has been designed in a TDD format by utilizing a premade
repositor of tests. Each stage of the kata is tagged in a git repository found
at git remote add origin https://github.com/urug/2017_bowling_game.git.

Pull the repo to your local development environment and checkout the first tag (v0.1).
You will need to have the minitest and minitest-reporters gem installed. Run the test suite
with "ruby game_test.rb" and go to work to make the test pass. Once it passes you can refactor
and then checkout the next tag. Here is the list of tags:

v0.1 - Initial checkin - all gutter balls

v0.2

v0.3

v0.4

v0.5

v0.6

v1.0 - Game rules fully implemented

With these tests in place you don't even need to know how to score bowling. In case you're
interested, here are the rules and an example:


>The game consists of 10 frames (or turns) as shown above. In each
frame the player has
two opportunities to knock down 10 pins. The score for the frame is the total
number of pins knocked down, plus bonuses for strikes and spares.

>A spare is when the player knocks down all 10 pins in two tries. The bonus for
that frame is the number of pins knocked down by the next roll. So in frame 3
above, the score is 10 (the total number knock>>ed down) plus a bonus of 5 (the
number of pins knocked down on the next roll.)

>A strike is when the player knocks down all 10 pins on his first try. The bonus
for that frame is the value of the next two balls rolled.

>In the tenth frame a player who rolls a spare or strike is allowed to
roll the extra
balls to complete the frame. However no more than three balls can be rolled in
tenth frame.

##bowling game example:
####frame 1
>roll 1: 1<br/>
>roll 2: 4<br/>
>score: 5
####frame 2
>roll 1: 4<br/>
roll 2: 5<br/>
score: 14

####frame 3
>roll 1: 6<br/>
roll 2: 4 (spare)<br/>
score: 29

####frame 4
>roll 1: 5<br/>
roll 2: 5 (spare)<br/>
score: 49

####frame 5
>roll 1: 10 (strike)<br/>
score: 60

####frame 6
>roll 1: 0<br/>
roll 2: 1<br/>
score: 61

####frame 7
>roll 1: 7<br/>
roll 2: 3 (spare)<br/>
score: 77

####frame 8
>roll 1: 6<br/>
roll 2: 4 (spare)<br/>
score: 97

####frame 9:
>roll 1: 10 (strike)<br/>
score: 117

####frame 10:
>roll 1: 2<br/>
roll 2: 8 (spare)<br/>
roll 3: 6
###score: 133


###PROGRAMMING NOTES:
>1. you may assume that all rolls are valid
>>a. no frames will amount to more than 10 pins<br/>
>>b. there will be exactly the correct number of rolls made for the
game<br/>
>>c. you don't need to account for invalid roll parameters (i.e.
negative numbers etc.)<br/>
>2. the score method will not be called until all rolls for a game have
been made<br/>
>3. Work in pairs and use TDD to build your solution. Our tests are
using minitest so it will be easiest if you use that in your work.
>4. We have supplied the Gemfile that we used to build our solution,
this should be all you need to complete the challenge.

##Go for it and have fun!
20 changes: 20 additions & 0 deletions game_test.rb
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require './test_helper'
require './game'

reporter_options = {color: true}
Minitest::Reporters.use! #[Minitest::Reporters::DefaultReporter.new(reporter_options)]

class GameTest < Minitest::Test
def setup
@game = Game.new
end

def test_20_rolls_of_0_is_0
(1..20).each do |roll|
@game.add_roll(0)
end

assert_equal(0, @game.score, "game score wrong for 0 pins")
end

end
3 changes: 3 additions & 0 deletions test_helper.rb
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require 'minitest/spec'
require "minitest/autorun"
require 'minitest/reporters'

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