Build DX11 for a Windows 8.1 minimum #84
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Copyright (c) Microsoft Corporation. | |
# Licensed under the MIT License. | |
name: 'CMake (Windows)' | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
paths-ignore: | |
- '*.md' | |
- LICENSE | |
permissions: | |
contents: read | |
jobs: | |
build: | |
runs-on: 'windows-2022' | |
strategy: | |
fail-fast: false | |
matrix: | |
build_type: [x64-Debug, x64-Release, x64-Debug-Clang, x64-Release-Clang] | |
arch: [amd64] | |
include: | |
- build_type: x86-Debug | |
arch: amd64_x86 | |
- build_type: x86-Release | |
arch: amd64_x86 | |
- build_type: arm64-Debug | |
arch: amd64_arm64 | |
- build_type: arm64-Release | |
arch: amd64_arm64 | |
- build_type: arm64ec-Debug | |
arch: amd64_arm64 | |
- build_type: arm64ec-Release | |
arch: amd64_arm64 | |
- build_type: x86-Debug-Clang | |
arch: amd64_x86 | |
- build_type: x86-Release-Clang | |
arch: amd64_x86 | |
- build_type: arm64-Debug-Clang | |
arch: amd64_arm64 | |
- build_type: arm64-Release-Clang | |
arch: amd64_arm64 | |
steps: | |
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2 | |
- name: 'Install Ninja' | |
run: choco install ninja | |
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0 | |
with: | |
arch: ${{ matrix.arch }} | |
- name: 'Instance templates' | |
shell: pwsh | |
working-directory: ${{ github.workspace }}/VSIX | |
run: | | |
.\createcmake.ps1 d3d11game_win32 Direct3DGame ${{ github.workspace }} | |
.\createcmake.ps1 d3d11game_win32_dr Direct3DGameDR ${{ github.workspace }} | |
.\createcmake.ps1 d3d12game_win32 Direct3D12Game ${{ github.workspace }} | |
.\createcmake.ps1 d3d12game_win32_dr Direct3D12GameDR ${{ github.workspace }} | |
- name: 'Configure CMake - Direct3DGame (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGame | |
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
- name: 'Build - Direct3DGame (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGame | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3DGameDR (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGameDR | |
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
- name: 'Build - Direct3DGameDR (DX11)' | |
working-directory: ${{ github.workspace }}/Direct3DGameDR | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3D12Game (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12Game | |
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
- name: 'Build - Direct3D12Game (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12Game | |
run: cmake --build out\build\${{ matrix.build_type }} | |
- name: 'Configure CMake - Direct3D12GameDR (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12GameDR | |
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TEST_TEMPLATE=ON | |
- name: 'Build - Direct3D12GameDR (DX12)' | |
working-directory: ${{ github.workspace }}/Direct3D12GameDR | |
run: cmake --build out\build\${{ matrix.build_type }} |