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Curve and Spline
BleuRaven edited this page Feb 5, 2024
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As camera it is possible to import spline into Unreal Engine. You can use copy/paste
You can copy/paste splines and curves with the buttons:
- "Copy active spline for Unreal" or "Copy selected spline(s) for Unreal"
- Use CTRL+V in Unreal actor components to paste it as an component. You can also paste it in an Blueprint actor.
- Bezier and Poly curves works native in Unreal Engine but NURBS curves will be resampled.
Resampled curves require a lot more points. The addon resample the curve at export using a resolution of 12 between the points.
So if you can, I recommend not using NURBS curves to avoid altering the optimization of your game.
Bezier in Blender | NURBS curves in Blender | Poly curves in Blender |
---|---|---|
Bezier in Unreal Engine | NURBS curves in Unreal Engine | Poly curves in Unreal Engine |
- The addon cannot calculate the constant length with the same precision as in Unreal Engine.
So recommend you to calculate it with a simple edit as in this gif:
- Download:
- AssetsExample_Splines.blend
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM