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Widget: Fix marquee effect implementation from xiboTextRender #2479
Widget: Fix marquee effect implementation from xiboTextRender #2479
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I believe that the deleted lines here are not necessary anymore since we have moved the template animation being handled by |
Can you confirm @maurofmferrao? |
I think that makes sense, but we need just to make sure all modules/templates that were using What happens if we have a template that needs to be animated on |
We also need to test if the behaviour change on the editor, it might not start the animation on resizing :/ |
Yes, I think this makes sense and I can see it's not animating now on resize. I can add |
Not sure we want that, what if in a different widget we want to run on load and not on visible, even on a player? The question is: why is |
I think |
No, I think it's also being set to have default value of false on |
Yeah, it's being set as false on those two places, but maybe the fix is just to set it as I think that we want the render to always pause on start except when we force it to start right away, on a specific module or on the editor. So we still need to check if it's the editor to start the animation, maybe do that in |
Yes, I think we should proceed with this. |
…rt as true relates to xibosignage/xibo#3388
relates to xibosigange/xibo#3388
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Looks good to me!
TEST: /Layout END |
Test Suite: succeeded ✅ |
relates to xibosignage/xibo#3388