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4.13.17
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yairm210 committed Oct 15, 2024
1 parent a149335 commit 1a63f56
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2 changes: 0 additions & 2 deletions android/assets/jsons/translations/French.properties
Original file line number Diff line number Diff line change
Expand Up @@ -981,7 +981,6 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] en
An enemy [unit] has attacked our [ourUnit] = [unit] ennemi(e) a attaqué notre [ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a attaqué notre [ourUnit] ([amount2] PV)
Enemy city [cityName] has attacked our [ourUnit] = Ville ennemie [cityName] a attaqué notre [ourUnit]
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Ville ennemie [cityName] a attaqué notre [ourUnit] ([amount2] PV)
An enemy [unit] has captured [cityName] = [unit] ennemi(e) a conquis [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] ennemi(e) ([amount] PV) a conquis [cityName] ([amount2] PV)
Expand Down Expand Up @@ -2529,7 +2528,6 @@ Can be used as permanent audiovisual mod = Peut être activé comme mod audiovis
Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
Mod preselects map [comment] = Le mod utilise la carte [comment]
if [modFilter] is enabled = si [modFilter] est activé
# Requires translation!
if [modFilter] is not enabled = si [modFilter] n'est pas activé

######### countable ###########
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16 changes: 0 additions & 16 deletions android/assets/jsons/translations/Indonesian.properties
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Expand Up @@ -981,7 +981,6 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] mu
An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUnit] kita
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
Enemy city [cityName] has attacked our [ourUnit] = Kota musuh, [cityName], telah menyerang [ourUnit] kita
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Kota musuh, [cityName], telah menyerang [ourUnit] kita ([amount2] HP)
An enemy [unit] has captured [cityName] = [unit] musuh telah menawan [cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menawan [cityName] ([amount2] HP)
Expand Down Expand Up @@ -1969,7 +1968,6 @@ Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]

# Countables

# Requires translation!
Remaining [civFilter] Civilizations = [civFilter] Peradaban yang Tersisa:

# Unused Resources
Expand Down Expand Up @@ -2298,7 +2296,6 @@ for all movement = untuk semua pergerakan
requires [amount] movement = memerlukan [amount] pergerakan
costs [stats] stats = memerlukan biaya [stats] statistik
costs [amount] [stockpiledResource] = memerlukan biaya [amount] [stockpiledResource]
# Requires translation!
removing the [promotion] promotion/status = menghilangkan promosi/status [promotion]
once = sekali
[amount] times = [amount] kali
Expand Down Expand Up @@ -2346,7 +2343,6 @@ with [amount]% chance = dengan [amount]% kemungkinan
every [positiveAmount] turns = setiap [positiveAmount] giliran
before turn number [amount] = sebelum angka giliran [amount]
after turn number [amount] = sesudah angka giliran [amount]
# Requires translation!
for [civFilter] Civilizations = untuk [civFilter] Peradaban
when at war = saat sedang berperang
when not at war = saat tidak sedang berperang
Expand Down Expand Up @@ -2397,9 +2393,7 @@ in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
in cities with [amount] [populationFilter] = di kota dengan [amount] [populationFilter]
# Requires translation!
in cities with between [amount] and [amount2] [populationFilter] = di kota yang berada di antara [amount] dan [amount2] [populationFilter]
# Requires translation!
in cities with less than [amount] [populationFilter] = di kota yang kurang dari [amount] [populationFilter]
with a garrison = dengan garnisun
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
Expand Down Expand Up @@ -2506,13 +2500,9 @@ upon defeating a [mapUnitFilter] unit = saat mengalahkan unit [mapUnitFilter]
upon expending a [mapUnitFilter] unit = saat menggunakan unit [mapUnitFilter]
upon being defeated = saat dikalahkan
upon being promoted = saat dipromosikan
# Requires translation!
upon gaining the [promotion] promotion = saat mendapatkan promosi [promotion]
# Requires translation!
upon losing the [promotion] promotion = saat kehilangan promosi [promotion]
# Requires translation!
upon gaining the [promotion] status = saat mendapatkan status [promotion]
# Requires translation!
upon losing the [promotion] status = saat kehilangan status [promotion]
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] HP dalam satu serangan
upon ending a turn in a [tileFilter] tile = saat mengakhiri giliran di ubin [tileFilter]
Expand All @@ -2538,7 +2528,6 @@ Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisua
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
Mod preselects map [comment] = Mod memilih peta sebelumnya [comment]
if [modFilter] is enabled = jika [modFilter] dinyalakan
# Requires translation!
if [modFilter] is not enabled = jika [modFilter] tidak dinyalakan
######### countable ###########
Expand Down Expand Up @@ -6763,7 +6752,6 @@ Inquisitor = Inkuisitor
Introduction = Perkenalan
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Selamat datang di Unciv!\nKarena permainan ini cukup rumit, ada beberapa tugas sederhana untuk membuatmu lebih terbiasa dengan permainan ini.\nTugas ini opsional, dan kalian boleh mengeksplorasi permainan ini sendiri!
# Requires translation!
Welcome to Unciv! = Selamat di Unciv!
# Requires translation!
Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! =
Expand Down Expand Up @@ -7110,9 +7098,7 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Huruf dapat memilih kategori, dan bila ada beberapa kategori yang cocok dengan huruf yang sama, kamu dapat menekannya berulang kali untuk menggilirnya.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
# Requires translation!
UI Tips = Tips UI
# Requires translation!
World screen = Layar Dunia
# Requires translation!
Skip all units to end a turn quickly =
Expand All @@ -7134,7 +7120,6 @@ Upgrade multiple units of the same type =
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen = Layar kota
# Requires translation!
Additional controls for the construction queue =
Expand Down Expand Up @@ -7181,7 +7166,6 @@ External links support right-click or long press to copy the link to the clipboa
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V = Perbedaan dari Civilization V
# Requires translation!
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept =
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