Skip to content

Releases: yairm210/Unciv

4.14.2

31 Oct 08:43
Compare
Choose a tag to compare

4.14.2

DoF popup requires choosing an option

Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues

Resource uniques are initialized correctly

Memory performance improvements

Workers will repair pillaged Great improvement tiles - By Emandac

Avoid Growth blocks New Population - By itanasi

4.14.1

28 Oct 18:43
Compare
Choose a tag to compare

4.14.1

Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly

Allow AI to use perpetual culture/faith conversions

Added version number to main menu

By itanasi:

  • New 'Guard' action for units that can retreat from combat
  • Align Civilopedia on Idle Units and Wait command to current behavior

4.14.0

24 Oct 18:24
Compare
Choose a tag to compare

4.14.0

Wait action selects next unit

By sulai:

  • Better city screen buy button location
  • Do not create resource notification for unresearched resources

Fix constructions that's always visible showing when belonging to another civ - By SeventhM

4.13.19

21 Oct 19:25
Compare
Choose a tag to compare

4.13.19

Update mods even if we have cached data

Modding: Unit icon falls back to UnitTypeIcons/ successfully

Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V

Add Specialists Tutorial - By itanasi

Add <when espionage is enabled> conditional - By RobLoach

Allow purchasing wonders with gold when explicitly given a unique - By SeventhM

4.13.18

20 Oct 12:13
Compare
Choose a tag to compare

4.13.18

Better AI decisions for policy branches

Modding:

  • Allow fallback to 'UnitTypeIcons/$unitName' if 'UnitIcons/$unitName' does not exist
  • Added unique-weighted decision for policy branches
  • Better 'hidden when' uniques for disabled religion, victory types

Resolved rare crash when map contains improvements not in ruleset

Add unique to show construction when unbuildable - By SeventhM

4.13.17

15 Oct 21:58
Compare
Choose a tag to compare

4.13.17

Mod management screen:

  • Cache online mod list for fast loading
  • Always allow mod search

Modding:

  • Allow removing free policies
  • Resolved crash on modded game with no capital city indicator

AI: Improved automated worker tile selection

Solve ANRs due to resuming music player which is in an unplayable state

Don't auto-replace holy sites in G&K - By EmperorPinguin

4.13.16

13 Oct 20:12
Compare
Choose a tag to compare

4.13.16

AI: Better rules to not build unit-carrying units

Units that can withdraw before melee do not do so when escorting civilian units

Modding:

  • Filtering uniques are also checked for in unit types
  • Added 'if [modFilter] is not enabled' conditional

UI: Free tech pickable in any way you enter the tech screen

4.13.15

10 Oct 20:29
Compare
Choose a tag to compare

4.13.15

Fixed spies stealing multiple tech steals in one turn

Resolved new game ANRs in a better way

AI:

  • Keep 'don't spread religion' promises better
  • Greatly discourage attacking stronger enemies

Modding:

  • Added 'Remaining [civFilter] Civilizations' as countable value
  • Conditional phrasing: 'for [civFilter]' -> 'for [civFilter] Civilizations'
  • Resolved badly configured ruins causing crashes
  • Added 'City-State' as value for nationFilter

4.13.14

06 Oct 14:08
Compare
Choose a tag to compare

4.13.14

Ruleset validation for personalities with victory types not present in ruleset

Added mod download percentage tracking

Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images

Remove '-0 HP' from city attack notifications

Improve AI city settling, science game, and belief picking - By EmperorPinguin

Add two population-related conditional uniques - By PLynx01

4.13.13

29 Sep 21:16
Compare
Choose a tag to compare

4.13.13

Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'

Resolved ANRs when pausing game due to game clone time

Resolved ANRs when starting a new game (checking for multuplayer server connection)

Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)

Resolved race-condition error for loading terrain icons