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# z64decompress | ||
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`z64decompress` is a program for decompressing retail Zelda 64 rom files. It also supports roms compressed with [`z64compress`](https://github.com/z64me/z64compress) and its many encoding formats (`yaz`, `lzo`, `ucl`, and `aplib`). The decoders are adapted from those in my [`z64enc`](https://github.com/z64me/z64enc) repo. | ||
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## Usage | ||
``` | ||
z64decompress "in-file.z64" "out-file.z64" | ||
The "out-file.z64" argument is optional. If not specified, | ||
"in-file.decompressed.z64" will be generated. | ||
Alternatively, Windows users can drop an input rom directly | ||
onto the executable. | ||
``` | ||
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## Building | ||
I have included shell scripts for building Linux and Windows binaries. Windows binaries are built using a cross compiler ([I recommend `MXE`](https://mxe.cc/)). | ||
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