Releases: zenorogue/hyperrogue
Version 12.0n
This is HyperRogue version 12.0n. Many bugfixes to gameplay and graphics, improvements to the TES tessellation format, and other minor changes. Have fun!
Version 12.0m
This is HyperRogue version 12.0m. Improvements to multiplayer, new options, mouse snapping, and some other fixes. Have fun!
Version 12.0k
This is HyperRogue version 12.0k. Have fun!
Version 12.0j
This is HyperRogue version 12.0j.
Mostly bugfixes. Have fun!
Version 12.0f
This is HyperRogue version 12.0f.
Mostly bugfixes. Have fun!
Version 12.0e
This is HyperRogue version 12.0e.
HyperRogue is now able to generate strict tree-based rules to generate periodic tessellations (including tes files and Archimedean, which previously were generated using other methods); This way of generation avoids numerical precision errors and lets us understand the growth patterns (experiment with geometry -> size of the world) and generate horocycles and Camelot. This is currently disabled by default, but can be enabled in experiment with geometry -> size of the world -> strict.
This update also features better land boundaries in all (hyperbolic) 2D geometries, including Great Walls-like ones; improved CR4 and Camelot generation; tes files now support aperiodic (tree-based) tessellations and some other features, see "horotiling.tes" in samples.
And some more new features. Have fun!
Version 12.0d
This is HyperRogue version 12.0d.
Variations are now supported for 3D regular honeycombs, and major improvements to 3D honeycombs in general. Also lots of bugfixes.
Have fun!
Version 12.0c
This is HyperRogue version 12.0c.
Mostly bugfixes.
Have fun!
Version 12.0b
This is HyperRogue version 12.0b.
Mostly bugfixes.
Have fun!
Version 12.0a
This is HyperRogue version 12.0a.
It fixes the bug on Android which caused crashing when switching apps, as well as some other minor issues.
Have fun!