Releases: zenorogue/hyperrogue
v13.0w
This is HyperRogue version 13.0w.
- a surprise for Dec 24-26 (a graphical effect, can be disabled in graphics -> extra graphical effects)
- the broken prairie should be fixed
- fixed the monster placement in product geometries
- less options in the ESC-menu during tours
- fixed a crash when approaching a Grail not in Camelot (e.g., placed by the map editor)
- "unlock_all" setting to unlock all game content
- fixed linebreaks in Chinese, also do not break close to ( )
- a system of alt+key options to change settings quickly while in VR, mostly useful when showing VR to someone
- fixed some bugs with portal maps
- in the crossbow mode, do not auto-shoot and avoid hitting friends
- fixed the "layered equidistant" projection in twisted H2xR
Version 13.0v
This is HyperRogue version 13.0v. Mostly bugfixes.
Added a Chinese translation by @1iuh, improved Space Rocks (fixed a collision bug and added a spaceship player shape). See the changelog for more details.
Also, many improvements for RogueViz games (Nil Rider, Relative Hell, Bringris) -- this is still a work in progress, though!
Version 13.0t
This is HyperRogue version 13.0t. Mostly bugfixes.
Version 13.0s
This is HyperRogue version 13.0s.
- font selection
- configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes
- custom land list mode now can configure PTM runs/multipliers
Have fun!
Version 13.0r
This is HyperRogue version 13.0r.
- improvements in geometries (mostly twisted product/fake)
- improvements to the map/shape/draw editor
- fixed to the 3D projections
And many other minor bugfixes and improvements!
Version 13.0o
This is HyperRogue version 13.0o.
- display charge count for all orbs, and activation costs for frog-like orbs
- "(v) menu" can now be replaced to show turn count or another parameter/formula
- the game spent 5s on startup initializing SDL joysticks -- this now can be avoided
- improvements to the formula system
- improved custom mode manager: it now displays all the modes you have tried (with PTM/YC/saved scores), and also you can name modes
And many other minor bugfixes and improvements!
Version 13.0i
This is HyperRogue version 13.0i. Lots of minor new stuff and bugfixes.
Some new land structures.
Version 13.0d
This is HyperRogue version 13.0d. Lots of new stuff!
Custom mode:
- A new mode where you can select the lands to be used.
- Another menu can be used to save a mode to a file.
- Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
- Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
- New land structure 'landscape'.
Graphics:
- Font scale used in ASCII maps now can be changed.
- Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
- VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
- VR: compass/Yendor targets now should be displayed.
Gameplay:
- Void Beasts are now pulled by Orb of Air.
- Changed the electrical properties of some walls to make Eclectic City more friendly.
- Trees etc are now mentioned as blockers in YASC messages.
- YASC codes work better if killed on a 10+ tile.
Alternate geometries:
- Clear more walls when generating Wild West in high GP.
- Better Emerald in Octagon chamfered.
- Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
- Fixed the lack of non-trapdoors in Zebra 435.
- Better 'pseudohept' tiles in INVERSE tilings.
- In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
- Nicer cell boundaries used in Archimedean and irregular tilings.
- When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
Bug fixes:
- Fixed dice hints over different heights.
- Fixed troll nests in Horodisk/Voronoi.
- Fixed a crash when running away from Clearing in single-land mode.
- Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)
Version 13.0c
This is HyperRogue version 13.0c. Fixed some minor issues (rusałka curses in crossbow mode and help lines for tides/lava working incorrectly) and improved some YASC messages.
Version 13.0b
This is HyperRogue version 13.0b. When you are checkmated or die, a message explaining the cause is now displayed in the quit screen and saved in the local score file. Also a new projection (polar coordinates) and lots of bugfixes to 13.0a.
Crossbow fixes:
- opening inventory mode when you can just shoot should be fixed
- rusałka curses now work
- fixed tricking Pikemen with a bow
- while rosed, you can now only shoot when this kills a monster at point blank in the rose direction
Crash fixes:
- fixed crash when e.g. entering 'ma' as a value, or when editing some settings such as sight range bonus
- fixed a crash when viewing help on tide tiles (thanks to jlm)
- fixed a crash with too large band
- fixed some cases where untruncated/unrectified/warped maps would freeze when computing distances or crash due to trees are not known
Gameplay fixes:
- restarting a race now resets pause counter
- World Turtle kills are recorded (thanks to jlm)
- boat can go thru non-adjacent using Orb of Warp in shmup
- fixed the items (key, OoY, baby tortoise) moved by the Orb of Chaos and Curse of Repulsion
- fixed the Yard bug (graveless graveyard when you somehow used Orb of Safety in the Haunted Woods strip)
- Trollheim no longer generates adjacent non-unlocked troll lands
- alternative land unlock rules when monster/item requested is not available due to geometry etc
Other:
- in Goldberg variation, x/y limit is now based on what the engine allows, and 'dual of current' no longer can circumvent the limits
- New projection: polar coordinates