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Version 13.0d

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@zenorogue zenorogue released this 24 Mar 11:20
· 733 commits to master since this release

This is HyperRogue version 13.0d. Lots of new stuff!

Custom mode:

  • A new mode where you can select the lands to be used.
  • Another menu can be used to save a mode to a file.
  • Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
  • Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
  • New land structure 'landscape'.

Graphics:

  • Font scale used in ASCII maps now can be changed.
  • Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
  • VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
  • VR: compass/Yendor targets now should be displayed.

Gameplay:

  • Void Beasts are now pulled by Orb of Air.
  • Changed the electrical properties of some walls to make Eclectic City more friendly.
  • Trees etc are now mentioned as blockers in YASC messages.
  • YASC codes work better if killed on a 10+ tile.

Alternate geometries:

  • Clear more walls when generating Wild West in high GP.
  • Better Emerald in Octagon chamfered.
  • Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
  • Fixed the lack of non-trapdoors in Zebra 435.
  • Better 'pseudohept' tiles in INVERSE tilings.
  • In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
  • Nicer cell boundaries used in Archimedean and irregular tilings.
  • When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.

Bug fixes:

  • Fixed dice hints over different heights.
  • Fixed troll nests in Horodisk/Voronoi.
  • Fixed a crash when running away from Clearing in single-land mode.
  • Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)