Version 13.0d
This is HyperRogue version 13.0d. Lots of new stuff!
Custom mode:
- A new mode where you can select the lands to be used.
- Another menu can be used to save a mode to a file.
- Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
- Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
- New land structure 'landscape'.
Graphics:
- Font scale used in ASCII maps now can be changed.
- Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
- VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
- VR: compass/Yendor targets now should be displayed.
Gameplay:
- Void Beasts are now pulled by Orb of Air.
- Changed the electrical properties of some walls to make Eclectic City more friendly.
- Trees etc are now mentioned as blockers in YASC messages.
- YASC codes work better if killed on a 10+ tile.
Alternate geometries:
- Clear more walls when generating Wild West in high GP.
- Better Emerald in Octagon chamfered.
- Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
- Fixed the lack of non-trapdoors in Zebra 435.
- Better 'pseudohept' tiles in INVERSE tilings.
- In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
- Nicer cell boundaries used in Archimedean and irregular tilings.
- When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
Bug fixes:
- Fixed dice hints over different heights.
- Fixed troll nests in Horodisk/Voronoi.
- Fixed a crash when running away from Clearing in single-land mode.
- Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)