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Extension
BelicusBr edited this page Sep 7, 2024
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2 revisions
If you inherit any of this class, remember to use this
to use the methods of these extensions.
Methods | Description |
---|---|
void Print(params object[]) | Output a message in the godot editor console |
Node[] FindNodes(Type, bool) | Get the nodes of a type recursively. |
Node[] FindNodes(Type) | Get the nodes from a type. |
T[] FindNodes(bool) | Get the nodes of a type recursively. |
T[] FindNodes() | Get the nodes from a type. |
Node FindNodeByName(string, Type, bool) | Get a node by name recursively. |
Node FindNodeByName(string, bool) | Get a node by name recursively. |
Node FindNodeByName(string, Type) | Get a node by name. |
Node FindNodeByName(string) | Get a node by name. |
T FindNodeByName(string, bool) | Get a node by name recursively. |
T FindNodeByName(string) | Get a node by name. |
Methods | Description |
---|---|
Vector2 ScreenToWorldPoint(Vector2) | Converts a point on the screen to a point in the 2D world. |
Vector2 WorldToScreenPoint(Vector2) | Converts a point in the 2D world to a point on the screen. |
Methods | Description |
---|---|
float Top() | Gets the top position of the rectangle. |
float Bottom() | Gets the bottom position of the rectangle. |
float Left() | Gets the position on the left of the rectangle. |
float Right() | Gets the position on the right of the rectangle. |