TailGunnerVR - A clone of the 1979 Tail Gunner arcade game targeting the PC / Oculus Rift platform.
- Tail Gunner - https://en.wikipedia.org/wiki/Tail_Gunner
- Tail Gunner II working - https://www.youtube.com/watch?v=EdQhexOUzFQ
- VR - https://en.wikipedia.org/wiki/Virtual_reality
This project is in its early developmental stages. Please see the Wiki for status. - https://github.com/FredEckert/TailGunnerVR/wiki
- PC
- Oculus Rift CV1 HMD
- Microsoft Windows 10 Pro (x64) v1909
- Microsoft .NET Framework Version 4.8.03752
- NVidia Quadro P4000 Driver Version 431.02
The following tools are used for development:
- Oculus App Version 12.0.0.241.268 (12.0.0.241.268) - https://www.oculus.com/
- Unity 2017.4.35f1 Personal - https://unity3d.com/
- Microsoft Visual Studio Community 2017 v15.9.18 - https://www.microsoft.com/
- Visual Studio Tools for Unity 3.9.0.3 - https://unity3d.com/
- Vectrosity 5.6 - https://starscenesoftware.com
- Audacity 2.2.2 - https://www.audacityteam.org/
- Blender 2.79b - https://www.blender.org/
- Gimp 2.10.0 - https://www.gimp.org/
- Inkscape 0.92.3 - https://inkscape.org/en/
- Python 3.6.6 - https://www.python.org/
- OpenCV 3.4.1 (opencv-contrib-python-3.4.1.15) - https://opencv.org/
- NumPy 1.14.5 (numpy-1.14.5) - https://www.numpy.org/
- matplotlib 2.2.2 (matplotlib-2.2.2) - https://matplotlib.org/
NOTE: The Vectrosity Unity asset is excluded via .gitignore per the licensing agreement. You must purchase a copy of Vectrosity and manually add it to the project.
TODO: Insert link to published app in oculus store here.