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Fred Eckert edited this page Feb 20, 2019 · 47 revisions

Welcome to the TailGunnerVR wiki!

Road Map:

Task 20 - Started 01/19/19 - Add laser cannons.
Task 19 - Reviewing 01/15/19 - Add aiming reticle.
Task 18 - Reviewing 01/05/19 - Animate enemy ship destruction.
Task 17 - Reviewing 01/05/19 - Add destroyed enemy ships.

Task 16 - Planning 03/30/18 - Add sounds.
Task 15 - Planning 03/30/18 - Add hyperspace receding starfield.
Task 14 - Planning 03/30/18 - Add shields.
Task 13 - Planning 03/30/18 - Add UI score, shields, and lives textual display.
Task 13 - Planning 03/30/18 - Add user input to start game loop.

Task 12 - Started 07/10/18 - Add ships trajectory to create full idle loop.
Task 11 - Complete 05/24/18 - Add TailGunner flipping banner title display.
Task 10 - Complete 05/31/18 - Add UI score and high score textual display.
Task 09 - Started 05/24/18 - Add game manager to control game.

Task 08 - Complete 03/29/18 - Add receding starfield.
Task 07 - Complete 03/25/18 - Display all four ships rotating about Y in scene.
Task 06 - Complete 03/24/18 - Add support for Oculus Rift.
Task 05 - Complete 03/22/18 - Use Vectrosity to display a rotating wireframe cube.
Task 04 - Complete 10/05/17 - Use Blender to draw ships (canceled - draft ships worked).
Task 03 - Complete 08/15/17 - Add sound samples to project.
Task 02 - Complete 08/15/17 - Create empty Unity project and check into GitHub.
Task 01 - Complete 08/14/17 - Use Audacity to clean up & normalize low quality audio samples.

Quality Review:

Item 08 - Planning 01/05/19 - EnemyShip explosion parts not true to original TailGunner.
Item 07 - Planning 08/11/18 - Shield collision - not true to original TailGunner.
Item 06 - Planning 08/11/18 - Fight path - not true to original TailGunner.
Item 05 - Planning 08/11/18 - LeadInParticle destroy logic - restructure for clarity.
Item 04 - Planning 08/11/18 - Score / Highscore implementation - hardcoded character placement.
Item 03 - Planning 08/11/18 - Title banner implementation - hardcoded time/position based.
Item 02 - Planning 08/11/18 - Graphic object (ships, stars, etc) luminance.
Item 01 - Complete 08/11/18 - Shield audio sample for loop transition pop.

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