Releases: Tatsukio/MIRAGE
Releases · Tatsukio/MIRAGE
MIRAGE 2.6.7 build 11
General:
- New game-mechanics server setting added: "Ally control" - if enabled you can control your ally's units, and they can control yours
- Walls and gates are available from epoch 1 for each tribe now
- Ships and floating buildings can now be frozen
- Added a separate sub-menu to the build menu to display buildable units (seas scorpion, trader zeppelin)
- Buildings can be rotated by holding LMB + mouse movement
- BoosterPack's Campaign SEAS additional MIRAGE missions MapName prefix is translated from now on
- Map version from now on highlighted in game
- Small and medium stones will not block buildings during placement and will be removed after
- Added proper workers positions during building construction for all custom buildings without Bl_ links
- Buildings placeability is now calculated after each building rotation step
- Buildings placeability grid rendering distance was increased
- New placement ghosts system that supports custom addons and linking (all models with custom addons now have proper placement ghosts)
- Wild animals will play selection sounds when selected
- Neutral buildings and resources will play selection sounds when selected
- Gates and towers will adapt terrain during placement from now on
- All menus are centered now (can be reverted by disabling "center menu" checkbox in the options menu)
- Empty sub-menus in the command bar are now hidden
- Changed default max epoch value from 5 to 6
- Idle animations for non-activated valhalla campaign statues was disabled
- Holy city gates on skirmish maps and in mission 13 are playing "Open" animation from now on
- Pirate ship chain on skirmish maps and in mission 6 are playing "Open" & "Close" animation from now on
- Campaing avatar on mission "Single B42: Cold Day in Hell" has a corpse damage, corpse resources and death animation from now on
- Various fixes in the options menu
- Improved cutscenes for Boosterpack1 singleplayer campaign for classic and SEAS versions
- Map preview images in UIfor4K submod are upscaled wherever they are present
- Fixed freezing on campaign menu opening and lobby creating
- Fixed a random crash when loading a saved game if it was saved during some unit death
- Fixed issue with SEAS turret and Dragon Clan sordes tower turrets were not playing their destruction animation
- Fixed issue with some of defense buildings were not playing their destruction animations properly if "create corpse" setting was enabled
- Fixed crash on match start time change
- Fixed bug with Holy City gates destruction animation wasnt playing
- Fixed minor issue with singleplayer map preview image was incorrectly displaying on Load/Save/Overwrite during a match
- Fixed missing animal flags for preplaced SDK units/spawned through trigger
- Fixed incorrect animal flags for animals/vehicles/ships if the starting tribe not matching the unit tribe
- Fixed missing stances icons
- Fixed non working corpse resources values for campaign valhalla stone statues and campaign avatar
- Fixed incorrect heroes tooltips in all languages
- Fixed missing tooltips in some languages
- Fixed missing translation in some languages
- Fixed syntax errors in russain language tooltips
- Fixed pirates flag not being added to some preplaced or spawned pirate units
- Fixed amazon warrior enemy selection voicelines
- Fixed wrong frozen effect texture by using another model
- Missing objbrushes added for landscape smoothing at building placement
Maps:
- Northland version of Yggdrasil map added
- Heilige Stage's production buildings always visible in FOW for all players from now on
COOP campaign and maps with custom gameplay:
- Multiple custom maps game mechanic were improved and reworked
- Custom settings will affect lobby creation window ui and lobby ui from now on
- Lobby settings will affect gameplay from now on
- Custom maps has their own game mode "Custom" from now on
- Hidden AI players are not displayed at the game end statistics window from now on
- COOP maps are marked as "Campaign" instead of regular "Deathmatch" in lobby from now on
- COOP maps can be started with just one player in lobby. The remaining slots will be filled up with AI automatically
- COOP maps will use difficulty levels, pointbuy system, map preview images, background overlays, loading screen backgrounds and heroes diaries just like regular campaign maps
Campaign maps:
- Amazon warrior have female voiceover instead of male one from now on
- Fixed floating buildings, units and incorrect camera's angles on mission 13 in three cutscenes
- Classic pirate ship from now on plays destruction animation of decks, once the unit being deleted. Ship decks and cannons no longer stuck in the air. Animation based on the amount, how many decks the ship had, when got order for Deletion
- Classic pirate ship no longer can do any actions, once all its decks being destroyed
- Captain Miyagi from now has Pirate flag as well when fighting for pirates
- Fixed points issue on all common and multiplayer campaign maps
- Fixed Blocked Slots Lobby preview issue
- Fixed disebmark issue
- Fixed FreeSpecials issue
- Mission 6: Uncompleteable issue fixed
- Mission 8: The Valley of The Gods Kleeman from now on visible in PointBuy
Heroes:
- Larry, Barry and Harry are affected by Dustriders Town Center Resource tool upgrades 1,2,3 and 4
- Bela composite bow range per level changed from 40/42/44/46/50 to 50/50/50/50/50
- Ada Loven musket range per level changed from 35/35/35/35/35 to 45/45/45/45/45
- Ada Loven from now on has a poison upgrade (Kleeman tier 4) for ranged attack, poison damage is 5/7/10/15/20 per 10/11/12/14/15 ticks
- Ada Loven will now randomly perform a sniper "high roll" critical shot with 3%/6%/11%/20%/33%/50% chance per level (-1 level penalty when on transport) dealing +20%/+600%/+100%/+40% vs Hero/Infantry/Animal/Vehichle
- Babbage lvl 5 now correctly no longer gives global +50% buildup speed, instead giving +20 melee and ranged defense to all infantry
- Taslow lvl 5 now correctly grants +33% buildup speed globally
Dustriders:
- Amazon temple buildup animation added
- Town Center Resource tool upgrades 1,2,3, and 4 now correctly increase harvest speed but no longer affect build up and repair
- Town Center weapon upgrade available from now on again
- Better tools upgrade from now on adds icon to infantry once was researched
- Better tools from now also increase upgrade duration for medium and tesla towers, big tent, clay walls and gates
- Better tools description were updated
- Tesla tower upgrade duration was rised from 30 to 90 seconds
Dragon Clan:
- New epoch 6 building: mortar tower
- Firecannon recoil animation added
- Pirate ship is buildable as a separate structure (like a seas scorpion)
- Pirate ship death animation being improved. Ships decks are no logner just dissapear once the ship being killed. They are playing death animation, as well as ship's hull.
- Fixed bug with death animation being played, when the rocket ramp being not fully built while was killed
- The parasaurolophus war drums once got weapon upgrade from now change their stance from "agressive" to "stand ground"
Norsemen:
- Stone Guardian is buildable as a separate structure (like a seas scorpion)
- Stone Guardian from now on has destruction stages. If it has half health, its starts starts to steam, if more than half health, its starts to fire and if very low on health, it loses it's head.
- Producing Stone Guardian in Machine Maker as unit no longer available
- Fixed broken warpgate model
- Fixed bug with bunker dissapearing from build menu, once first tier of walls upgrade was researched
SEAS:
- New mercenary model and icon
- New epoch 6 unit: MG Walker
- Executioner can harvest food and wood (and stone after upgrade) from now on
- Warpgate model was updated
- Black widows are rebuildable from now on
- Regular Babbage mobile suit from now on has a poison upgrade (Kleeman tier 4) for ranged attack, poison damage is 5/7/10/15/20 per 10/11/12/14/15 ticks
- Regular Babbage mobile suit now properly shows Poison Rounds upgrade icon when Kleeman is tier 4
- Regular Babbage mobile suit now properly shows Maelstorm Rounds upgrade icon
- Regular Babbage mobile suit now properly shows Robot Plating upgrade icon
- Regular Babbage mobile suit now properly shows Hi Sec Auto Tracking upgrade icon
- Improved repair and Advanced tools upgrades swapped - from now on their names and descriptions match
- Improved repair costs 0/500/300/0 and increases repair speed (double repair ticks like before)
- Advanced tools costs 200/200/200/0 and increases build up speed (+25% build speed like before)
- Improved repair and Advanced tools now properly both affect Taslow and display upgrade icons
- Improved big cannon build sequnece. The base platform are not placed by default, it appears during construction process, as well as the rotator.
- Buildable and campaign big cannon from on have destruction stages
- Fixed bug, where not fully built big cannon were playing destruction animation, if it was killed
- Fixed bug when death animation being played, while pub or laboratory being not fully built and were killed
- Fixed bug, when seas poison ammo upgrade wasnt applied to playable babbage mobile suit, if "Free Specials" server option was enabled
- Fixed bug of disabled build icon for scorpion wasnt displaying properly if "Supply system" were enabled on the server
- Added SEAS laboratory work animation, that plays when building produces unit or research upgrade
- Restored SEAS laboratory crane, that was deleted long time ago
- Rocketman was constantly spamming the shot effect -> this has been fixed
- Sniper will now randomly perform a sniper "high roll" critical shot with 3%/6...
MIRAGE 2.6.7 build 10 test version
What's Changed
- version_update by @Tatsukio in #319
- rpg_fx_fix by @Tatsukio in #321
- Ships and floating buildings can now be frozen by @Tatsukio in #320
- Jail reeenable by @OverVored in #322
- 4kui_wreckage_icons_placeholders by @Tatsukio in #323
- mortar_tower_icon_fix by @Tatsukio in #324
- seas_lab_save_load_crash_fix by @Tatsukio in #326
- crash_fixes by @Tatsukio in #329
- generic_custom_bldg_objbrush by @Tatsukio in #327
- Placer tuning by @Tatsukio in #325
- Pirates GfxPrefix Flag Save Fix by @OverVored in #330
- New Default Stance for ninigi_drums when they get weapon by @OverVored in #332
- snipers can now randomly high roll and crit enemies by @Kr1s1m in #333
- Update default MaxEpoch value by @OverVored in #334
- Tt changes to make sdk happy by @Tatsukio in #335
- Fixes for World Player Units by @OverVored in #336
- Player's HQ Info on LoadScreen by @OverVored in #331
- seas_lab_ghost_addon_rot_fix by @Tatsukio in #337
- Batch placement by @Tatsukio in #338
- Custom Map WorkField Integration by @OverVored in #339
- Fixes by @Tatsukio in #340
Full Changelog: v2.6.7-b09-test...2.6.7-b10-test
MIRAGE 2.6.7 build 09 test version
What's Changed
- version_update by @Tatsukio in #302
- icons_sorted by @Tatsukio in #303
- intro videos disabled due to windowed screen issues by @Tatsukio in #304
- Headquarter's Epoch's Ghost fixed by @OverVored in #305
- GfxPrefix fixes by @OverVored in #306
- Heilige_Stage buildings FOW visibility by @OverVored in #307
- Norsemen avatar destruction stages by @OverVored in #308
- Seas mercenary new icon for the new model by @OverVored in #309
- Ai improvements by @OverVored in #310
- GfxPrefix fixes Ver_2 by @OverVored in #311
- Delete Ni_CorBo_gag_2.wav by @Tatsukio in #312
- New trigger condition: IsAiPlayer ( ISAI ) by @OverVored in #313
- Fixed launcher csproj net analyzer nuget package paths by @Kr1s1m in #314
- Animal flags fixes by @OverVored in #315
- ghosts_update by @Tatsukio in #316
- Ghosts update by @Tatsukio in #317
- AddGhostAdvanced_simplified by @Tatsukio in #318
Full Changelog: v2.6.7-b08-test...v2.6.7-b09-test
MIRAGE 2.6.7 build 08 test version
What's Changed
- Update README.md by @Tatsukio in #262
- reveal_cat_fix by @Tatsukio in #265
- pw_killer_update by @Tatsukio in #264
- no_idle_anims_for_camp_statues by @Tatsukio in #263
- empty_cats_hidden by @Tatsukio in #266
- Custom construction fix by @Tatsukio in #268
- heroes_actions_fix by @Tatsukio in #269
- hu_mine_objbrush by @Tatsukio in #270
- Stages overlapping fixed by @Tatsukio in #271
- firecannon_attack_anim by @Tatsukio in #272
- AmazonTemple unbuilded death animation fix by @OverVored in #273
- lumberjack_harvester by @Tatsukio in #274
- Lumberjack_hndr_link_added by @Tatsukio in #275
- mortar tower added, sensor tower now tower by @Tatsukio in #276
- hu_druid can be a tree now by @Tatsukio in #277
- pirate_ship_buildable by @Tatsukio in #279
- seas_mg_walker_added by @Tatsukio in #278
- missing_icon_fix by @Tatsukio in #280
- wehrspinne_rebuildable by @Tatsukio in #281
- credits_update by @Tatsukio in #282
- Harbour placing ghosts misisng Gfxs by @OverVored in #283
- Icon config for UI4K Submod by @OverVored in #284
- Update sl_pirate_outpost.gsf by @Tatsukio in #285
- Babbage mechanization task for ai by @OverVored in #289
- Defensive mode order for AI by @OverVored in #290
- Pirate ship buildup anim by @OverVored in #287
- hs_buildings_update by @Tatsukio in #292
- Multi cannon spawn fix for seas_great_cannon by @OverVored in #291
- ai_launcher_translate by @Tatsukio in #293
- HuAvatar constructed as building by @OverVored in #294
- colossi_obj_brush by @Tatsukio in #296
- seas_mercenary_model by @Tatsukio in #295
- credits_update by @Tatsukio in #297
- updated CfgEditor to latest v1.0.6 release by Derkata by @Kr1s1m in #298
- Hotfixes in USL & TechTree & config files by @OverVored in #299
- Ghost system rework by @Tatsukio in #300
- readme_update by @Tatsukio in #301
Full Changelog: v2.6.7-b07-test...v2.6.7-b08-test
v2.6.7-b07-test
What's Changed
- new_build_menu2 by @Tatsukio in #255
- aje_amazon_temple_build_anim by @Tatsukio in #256
- hu&seas_wg_update by @Tatsukio in #257
- Seas big cannon destruction stages by @OverVored in #258
- ally_control_fix by @Tatsukio in #259
- discord_rpc_missing_video_fix by @Tatsukio in #260
- version_update by @Tatsukio in #261
Full Changelog: v2.6.7-b06-test...v2.6.7-b07-test
MIRAGE 2.6.7 build 06 test version
What's Changed
- fixed ada loven wrong tier 3 range value by @Kr1s1m in #212
- bigger_tooltip&fixes by @Tatsukio in #213
- memory_leak_fix by @Tatsukio in #214
- menu_pos_selectable by @Tatsukio in #215
- text_fixes by @Tatsukio in #216
- Heroes Tooltips fixes by @OverVored in #217
- Adopted_Base_Campaign_Sequences by @OverVored in #218
- widescreen_2k_version_added by @Tatsukio in #219
- checkbox_texture_update by @Tatsukio in #220
- Update ServerApp.usl by @Tatsukio in #221
- Delete fruits disabled & deco obj not affect placecheck by @Tatsukio in #222
- texture_redefinition_fix by @Tatsukio in #223
- Readme_update by @Tatsukio in #224
- seas big cannon no longer targets nests on its own by @Kr1s1m in #225
- CommandBar: fixed tesla, TT Stealing off handled, and added delete button by @Kr1s1m in #226
- hc_temple_basin_right water fix by @Tatsukio in #229
- iberomesornis model visible now by @Tatsukio in #230
- Pteranodon_Boden model visible by @Tatsukio in #231
- Locale video check by @Tatsukio in #232
- Get video locale by @Tatsukio in #233
- git_link_added by @Tatsukio in #234
- ninigi_icespear_frost_restored by @Tatsukio in #235
- Selection sounds by @OverVored in #236
- ninigi_dino_camouflage fix by @Tatsukio in #237
- German localization text fixes by @Feivelyn in #238
- Typo fixes by @Feivelyn in #239
- stygimoloch_ride_link_restored by @Tatsukio in #240
- ash_seasboss_d_mapping_fix by @Tatsukio in #241
- SEAS Great Cannon improvements by @OverVored in #242
- missing_accel_and_brake_anims_added by @Tatsukio in #243
- NullPointerException_fix by @Tatsukio in #244
- seas_jail1_build_anim_added by @Tatsukio in #245
- Seas laboratory production animation by @OverVored in #246
- Fake workers position for buildings without Bl_ links by @Tatsukio in #247
- ice_vegetation_textures_for_nor_setting & map by @Tatsukio in #248
- Pirate ship destruction animation by @OverVored in #249
- save_terrain_as_obj_feature by @Tatsukio in #250
- TechTree improvements and USL hotfixes by @OverVored in #251
- readme_update by @Tatsukio in #252
- pirate_outpost_build_anim_added by @Tatsukio in #253
- loadb_update by @Tatsukio in #254
New Contributors
Full Changelog: v2.6.7-b05-test...v2.6.7-b06-test
MIRAGE 2.5.9 build 77
Legacy
- source code zips do not correspond (ignore them)
- legacy files packed inside exe
MIRAGE 2.5.8
Legacy
- source code zips do not correspond (ignore them)
- legacy files packed inside exe
MIRAGE 2.5.7
Legacy
- source code zips do not correspond (ignore them)
- legacy files packed inside exe
MIRAGE 2.5.2
Legacy
- source code zips do not correspond (ignore them)
- legacy files packed inside exe